Prime3 https://www.metroid2002.com/prime3/index.php?title=Main_Page MediaWiki 1.23.9 first-letter Media Special Talk User User talk Prime3 Prime3 talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Aurora Unit 313 0 15 418 405 2007-09-30T18:38:39Z Jerry9 5 wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. Appendage by Samus Rox: You don't need to shoot a hyper missile, just one shot will do it. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. You must hit its weak point for this to work. It is possible to SA through the head and not hit its weak point. 6055d7ab58d6b3525f83d5b80b41aa563e4466fd 405 245 2007-09-29T14:30:53Z Samus Rox 18 /* First Form */ wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. Appendage by Samus Rox: You don't need to shoot a hyper missile, just one shot will do it. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. -this does not work, at least not on hyper-difficulty. A screw attack will damage it, if you hit it in the back on the weak spot. SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself, in any event, I was unable to stun it while it was spinning on the ground by SA'ing into it. -Granto 09d280db268946c8386b058b882e518cb7c3f6dc 245 244 2007-09-11T04:17:11Z Granto 16 /* Second Form */ wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. -this does not work, at least not on hyper-difficulty. A screw attack will damage it, if you hit it in the back on the weak spot. SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself, in any event, I was unable to stun it while it was spinning on the ground by SA'ing into it. -Granto c30bfc6fee516ff2bd415d4e0ae7ebdf75308dd6 244 243 2007-09-11T04:16:24Z Granto 16 /* Second Form */ wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. -this does not work, at least not on hyper-difficulty. A screw attack will damage it, if you hit it in the back on the weak spot. SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself. -Granto 276fba292e2df176958a873483409b97737f1fe6 243 242 2007-09-11T04:15:35Z Granto 16 wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. -this does not work on hyper-difficulty. A screw attack will damage it, if you hit it in the back on the weak spot. SA'ing into the front of the creature causes samus to unmorph and land on the ground, causing no damage to the AU or to herself. c0c653759ba16c46c76537962f0a20ff70a143dc 242 122 2007-09-11T04:11:34Z Granto 16 wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. --I have to disagree with this. c65aecc559f67cc3e74d0f38e6a18b5cb91c41da 122 96 2007-09-03T23:27:24Z Prime Hunter 2 wikitext text/x-wiki === First Form === ''Discovered by Prime Hunter'' In order to easily avoid the missiles AU shoots at you once it lands, simply continue boosting around the outside of the arena for a few seconds. If you have good timing, shooting a Hyper Missile in front of a DS Clone in morph ball mode will most likely kill it in one shot. === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning. 4303b0a388045bb94502019b8f76210ba6929a19 96 65 2007-09-02T03:35:02Z Prime Hunter 2 wikitext text/x-wiki === First Form === === Second Form === ''Discovered by PessimistByNature'' If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning (confirmation needed.) 520cbed42a72fcc6fc5b3504e173b9410b3cf3b3 65 2007-08-31T23:57:37Z PessimistByNature 9 New page: == Aurora Unit 313 == === First Form === === Second Form === If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will d... wikitext text/x-wiki == Aurora Unit 313 == === First Form === === Second Form === If you screw attack the head, it will stun AU 313 in one hit. While AU 313 is spinning on the ground, a screw attack will damage it and stop it from spinning (confirmation needed.) f71f41aec662bcf0b8bc801eefa864ffa5a659d9 BSJ 0 24 361 249 2007-09-18T22:33:17Z Paraxade 12 wikitext text/x-wiki ''Discovered by XtraX'' A '''BSJ'''(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera. 2) Roll backwards towards the wall, and perform a spring jump. '''''(In previous games this was used with bombs hence the name.)''''' 3) Unmorph, and if performed correctly, there will be no unrolling animation. ([[Instant Unmorph]]) 4) Proceed as if you were on the ground. All jump techniques that can be performed on the ground can be performed after an [[Instant Unmorph]]. ---- Example of a '''BSJ''' - [http://files.filefront.com/Repair+Bay+A+Speed+Trickmp4/;8572636;/fileinfo.html Video] Example of a '''2BSJ''' - [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video] 81f50d5d46dda8808ec3088942909ce898f609f1 249 203 2007-09-11T14:40:43Z Zelsexx 15 wikitext text/x-wiki ''Discovered by XtraX'' A '''BSJ'''(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera. 2) Roll backwards towards the wall, and perform a spring jump. '''''(In previous games this was used with bombs hence the name.)''''' 3) Unmorph, and if performed correctly, there will be no unrolling animation. ([[Instant Unmorph]]) 4) Proceed as if you were on the ground. All jump techniques that can be performed on the ground can be performed after an [[Instant Unmorph]]. ---- Example of a '''BSJ''' - [http://www.youtube.com/watch?v=qD2wyRZZPyg Video] Example of a '''2BSJ''' - [http://www.youtube.com/watch?v=dMUF_uiGj7A Video] 5b7a212524e7d225bcf50b72963a928b9fbade9c 203 202 2007-09-08T14:41:12Z Zelsexx 15 wikitext text/x-wiki ''Discovered by XtraX'' A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera. 2) Roll backwards towards the wall, and perform a spring jump 3) Unmorph, and if performed correctly, there will be no unrolling animation 4) Proceed as if you were on the ground. All jump techniques that can be performed on the ground can be performed after an instant unmorph ---- Example of a BSJ - [http://www.youtube.com/watch?v=qD2wyRZZPyg Video] Example of a 2BSJ - [http://www.youtube.com/watch?v=dMUF_uiGj7A Video] 36564c27e544c525d3edd8ce48d977fbf38f2db1 202 118 2007-09-08T14:37:23Z Zelsexx 15 wikitext text/x-wiki ''Discovered by XtraX'' A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera. 2) Roll backwards towards the wall, and perform a spring jump 3) Unmorph, and if performed correctly, there will be no unrolling animation 4) Proceed as if you were on the ground. All jump techniques that can be performed on the ground can be performed after an instant unmorph 5f18ae04e9e530411297dd23a729bf635443c8ad 118 2007-09-03T06:20:44Z PessimistByNature 9 New page: A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of vie... wikitext text/x-wiki A BSJ(Bomb Space Jump) is a technique that effectively allows an extra jump worth of height. To perform a BSJ: 1) Move far enough away that the wall you wish to jump off of is out of view in the morph ball camera. 2) Roll backwards towards the wall, and perform a spring jump 3) Unmorph, and if performed correctly, there will be no unrolling animation 4) Proceed as if you were on the ground. All jump techniques that can be performed on the ground can be performed after an instant unmorph eb03cb127d873f387299b8cdd5c52666f83344a7 Berserker Lord (first battle) 0 29 133 2007-09-05T02:28:04Z Zell99 10 New page: ''Discovered by petrie911'' Make sure you let the Berzerker Lord get 2 purple orbs out before you shoot them back at him. That way, it takes only 2 rounds to break his armor (instead of 4... wikitext text/x-wiki ''Discovered by petrie911'' Make sure you let the Berzerker Lord get 2 purple orbs out before you shoot them back at him. That way, it takes only 2 rounds to break his armor (instead of 4). cccdba045fdac0cf8a4d206615a833b53beaf5fe Bomb Jumps 0 36 248 170 2007-09-11T14:37:41Z Zelsexx 15 wikitext text/x-wiki [[BSJ|Bomb Space Jump]] d4117f91ea1416ffb7c8d02906604d88c1aef9f4 170 2007-09-07T10:15:23Z Zelsexx 15 New page: [[BSJ]] wikitext text/x-wiki [[BSJ]] 1d1d331b5ed13733fdca2b8a82a3c7f98de66b78 Boss Tricks 0 11 32 22 2007-08-28T15:54:41Z King of Scots 7 Added bosses wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Boss Tricks</u></b> [[Berserker Lord (first battle)|Berserker Lord]] [[Meta Ridley]] [[Rundas]] [[Korakk]] [[Mogenar]] [[Steam Lord]] [[Defense Drone]] [[Ghor]] [[Berserker Lord (second battle)|Berserker Lord]] [[Helios]] [[Gandrayda]] [[Metroid Hatcher]] [[Pirate Commander]] [[Omega Ridley]] [[Dark Samus]] [[Aurora Unit 313]] </td> </table> </center> cd44414bd7c0f88deba9954404d143d9c5148577 22 2007-08-18T16:55:00Z Prime Hunter 2 Boss Tricks Page Initial Setup wikitext text/x-wiki '''''Once the bosses are known, please put them down in the order that they appear, with a new page for each one.''''' d95f05fcf6711c6014e4f423061e87748cdf6983 Bypassing Items 0 19 101 2007-09-02T16:31:45Z Jerry9 5 [[Bypassing Items]] moved to [[Obstacles to Bypassing Items]]: Skipped items can be found under the Sequence Breaks section. This page lists barriers to skipping items. wikitext text/x-wiki #REDIRECT [[Obstacles to Bypassing Items]] 5dee1543c548b4ff6bd992dfc8f5103277fdf474 Chozo Observatory SW 0 30 138 137 2007-09-05T03:10:49Z Paraxade 12 wikitext text/x-wiki After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceiling, then fall into the terminal fall to respawn on top. Defeat the Berserker Lord here and pick up the bomb component, then make your way back to the bottom of Turbine Chamber (do not solve Chozo Observatory as you go through it). Get to the second platform the same way as before. Do a BSJ here and land on top of one of the spikes on your platform. Face the fan opposite you and morph, then BSJ up and touch the ceiling, then fall into the terminal fall. When you respawn on top, go through the door and get to Chozo Observatory. When you get there, stay on the top level and call your ship to raise the structure, then lower it. After the ship drops it, jump on top of the ship and ride it into the SW. [http://math.utoledo.edu/~dgajews/sw35/Corruption/SW1_ChozoObservatory.avi Video] 188d906c8d1a1fdbdb4cac9bb47ef54413601031 137 2007-09-05T03:09:45Z Paraxade 12 New page: After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceili... wikitext text/x-wiki After collecting Ship Grapple, go to the bottom of Turbine Chamber. Use a ghetto jump and a screw attack initiate or a BSJ to land on the next platform going up. BSJ up and touch the ceiling, then fall into the terminal fall to respawn on top. Defeat the Berserker Lord here and pick up the bomb component, then make your way back to the bottom of Turbine Chamber (do not solve Chozo Observatory as you go through it). Get to the second platform the same way as before. Do a BSJ here and land on top of one of the spikes on your platform. Face the fan opposite you and morph, then BSJ up and touch the ceiling, then fall into the terminal fall. When you respawn on top, go through the door and get to Chozo Observatory. When you get there, stay on the top level and call your ship to raise the structure, then lower it. After the ship drops it, jump on top of the ship and ride it into the SW. 5be48d9f40c087dbd7e6ca71f7eea34a5d53b488 Completed Speed Runs 0 6 283 282 2007-09-14T01:59:45Z Jerry9 5 forgot to caps tag. fixed. wikitext text/x-wiki #REDIRECT [[Speed Runs]] cdb9faf045552d97c4c755b021e91a2c97af4335 282 275 2007-09-14T01:58:03Z Jerry9 5 this page is outdated. turned into a redirect so that future edits are all on one page. wikitext text/x-wiki # redirect [[Speed Runs]] 4c3375eeb7964788fc91f56549895123cc7f9d06 275 274 2007-09-13T23:17:10Z Samus Rox 18 /* Hypermode - 100% */ wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 04:10 (39%) on 09/03/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Prime Hunter'' 07:14 (46%) on 09/04/07 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''El Padrino/Shtoinle'' 13:04 on 13/09/07 4cfa6d50148d1d81cfea0532064e065e1a16eefa 274 124 2007-09-13T23:16:26Z Samus Rox 18 /* Hypermode - 100% */ wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 04:10 (39%) on 09/03/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Prime Hunter'' 07:14 (46%) on 09/04/07 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''El Padrino/Shtionle'' 13:04 on 13/09/07 e6dcc69ecb1d0b496a1a5d0c20cbe3290a205d1e 124 119 2007-09-04T15:05:12Z Prime Hunter 2 First Hypermode Run Completed! wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 04:10 (39%) on 09/03/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Prime Hunter'' 07:14 (46%) on 09/04/07 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 75c21fc94d276bd73320ddd60c7d1dcfaeb869ad 119 116 2007-09-03T14:19:33Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 04:10 (39%) on 09/03/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 4bd4eac2ec8ed7b95e5f37a33ab1aa55a911b20f 116 115 2007-09-03T03:02:44Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 24647331baf33aeb355b8eefb79a753016828f38 115 114 2007-09-03T03:02:29Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%) on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 3ab934161344266e1a0b0ed8c59789d9d3050e6b 114 113 2007-09-03T03:02:15Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%)on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 7fc260008a83aa44cb3218ab4f837143c8b1db40 113 94 2007-09-03T03:02:02Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:29 (23%)on 09/02/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 e8e6f07da8fe04579d59a04f0512a951d0793a56 94 93 2007-09-02T03:31:52Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:48 (25%) on 09/01/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 83b86bda1f68163d354f5b5f3091c74292d0b364 93 92 2007-09-02T03:31:23Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''The Punch'' 08:48 (25%) on 09/01/07 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 23070732518e788bddfd6ea020b8220e3965ede5 92 91 2007-09-02T03:30:48Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 c9802c6e738505f2317a70091a0ac8efb9a1af0e 91 73 2007-09-02T03:30:28Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Fano7'' 05:40 (56%) on 09/01/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 c875c262b999f5b785257fa44c195dcff6c4a83e 73 72 2007-09-01T07:08:56Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Azure'' 12:11 (79%) on 08/31/07 ''Lord Kratos'' 09:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 29959afa8e6b09175dd31ca889c1ac10d2b3dc3b 72 60 2007-09-01T07:07:26Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ''Lord Kratos'' 09:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hypermode - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hypermode - 100%== ''Nobody'' 00:00 on 00/00/00 30a1c70ac0eceb9124de9a8d99eb3379bb365e10 60 59 2007-08-31T03:03:37Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ''Lord Kratos'' 09:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 09:28 on 08/30/07 ==Hyper - Any Percent== ''Nobody'' 00:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 00:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 00:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 00:00 on 00/00/00 50179698bdf897cf7bc4ce891f0f98ab462b6d27 59 55 2007-08-31T03:02:47Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Zarode'' 12:45 on 08/30/07 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ''Lord Kratos'' 9:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 9:28 on 08/30/07 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 0da7798c7c8c145ee1ec9503778db7eecfc5c9cb 55 54 2007-08-31T00:50:16Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ''Lord Kratos'' 9:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 9:28 on 08/30/07 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 50892186e774c739c26b2419c7df31a896497f2a 54 51 2007-08-31T00:49:46Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ''Lord Kratos'' 9:28 (100%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Lord Kratos'' 9:28 on 08/30/07 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 16667a89dcb37bbc7c5543bf25a9adfb3941c4b5 51 48 2007-08-30T22:58:10Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Supuh'' 12:07 (77%) on 08/30/07 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 f95b1f3e4187d56c862d3de8eb9393d0c173e5ed 48 31 2007-08-30T22:34:21Z Prime Hunter 2 Finished Game for 1st Time wikitext text/x-wiki ==Normal - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent== ''Prime Hunter'' 14:23 (78%) on 08/30/07 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 7fbeb5fded3719556bf13bb44bd5ae85fbfa3359 31 10 2007-08-28T15:16:47Z Prime Hunter 2 Difficulty Correction wikitext text/x-wiki ==Normal - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Veteran - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Veteran - 100%== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hyper - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hyper - 100%== ''Nobody'' 0:00 on 00/00/00 e250829c516ce4e1d38895bef465fede70613578 10 9 2007-08-18T16:32:21Z Prime Hunter 2 wikitext text/x-wiki ==Normal - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Normal - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Normal - 100% == ''Nobody'' 0:00 on 00/00/00 ==Hard - Any Percent== ''Nobody'' 0:00 on 00/00/00 ==Hard - Any Percent SS== ''Nobody'' 0:00 on 00/00/00 ==Hard - Low Percent== ''Nobody'' 0:00 on 00/00/00 ==Hard - 100%== ''Nobody'' 0:00 on 00/00/00 21542a82bf9f3e5e414cc6375c02d98d1885029f 9 2007-08-18T16:27:07Z Prime Hunter 2 Speed Run Listing Intial Setup wikitext text/x-wiki == Any Percent Normal == ''Nobody'' 0:00 on 00/00/00 == Any Percent Hard == ''Nobody'' 0:00 on 00/00/00 == Any Percent Normal - Single Segment== ''Nobody'' 0:00 on 00/00/00 == Any Percent Hard - Single Segment== ''Nobody'' 0:00 on 00/00/00 == Low Percent Normal == ''Nobody'' 0:00 on 00/00/00 == Low Percent Hard == ''Nobody'' 0:00 on 00/00/00 == 100% Normal == ''Nobody'' 0:00 on 00/00/00 == 100% Hard == ''Nobody'' 0:00 on 00/00/00 45fa917c6afcc7c289e79c89fa46838a5bb046e4 Creche Transit SW 0 41 383 194 2007-09-24T21:22:10Z Tahngarthor 20 embedded youtube video wikitext text/x-wiki ''Discovered by Paraxade'' <youtube>ALkRA4PBXQk</youtube> Grab the ledge, then turn around. Morph and do a [[BSJ|1BSJ]]. At the peak of your jump, Screw Attack across the room. You'll end up in the SW. d6a54c20f07e441d988e3f60319bd235bf07d6ec 194 2007-09-07T14:11:06Z Zelsexx 15 New page: ''Discovered by Paraxade'' Grab the ledge, then turn around. Morph and do a [[BSJ|1BSJ]]. At the peak of your jump, Screw Attack across the room. You'll end up in the SW. [http://www.you... wikitext text/x-wiki ''Discovered by Paraxade'' Grab the ledge, then turn around. Morph and do a [[BSJ|1BSJ]]. At the peak of your jump, Screw Attack across the room. You'll end up in the SW. [http://www.youtube.com/watch?v=ALkRA4PBXQk Video] fd78153a7f527c53ca6e239a3aa45f06f1d2c0d3 Current events 0 14 463 25 2008-07-03T03:41:04Z Prime Hunter 2 Removing all content from page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 25 2007-08-18T17:11:21Z Prime Hunter 2 New page: AUGUST 20 - Super Metroid arrives on NA Virtual Console AUGUST 27 - '''Metroid Prime 3 arrives in North America!!!''' wikitext text/x-wiki AUGUST 20 - Super Metroid arrives on NA Virtual Console AUGUST 27 - '''Metroid Prime 3 arrives in North America!!!''' 7f98c2e4dccda91bc60d8ad4411a65f24d0cfab4 Dark Samus 0 25 446 121 2007-10-06T22:41:32Z Prime Hunter 2 wikitext text/x-wiki ''Discovered by Prime Hunter'' By hitting Dark Samus with a Hyper Missile at the following times, she can be stunned for several seconds. Even if you mistime the shot, she will put up the barrier that protects her, which usually cancels whatever she's doing at the time: * Right after she stops moving * Right before she starts moving * As she's about to lower her missile barrier * During certain ground attacks Later, when she starts cloning herself, you can turn on the X-Ray visor to see which DS is the real one. The real one is the one that doesn't blend into the background. When she has a single clone and the two of them start spinning around with the lasers, you can easily avoid them by morphing. You can also attempt to Hyper Ball the two of them by staying inbetween them for some quick damage. Once she starts spinning around with the two clones and attempts to collide with you, you can avoid this attack by Screw Attacking across the battlefield. As as added bonus, they usually end up spinning right through your Screw Attack and damage themselves in the process several times per crossing. (This can sometimes kill one or both of the clones depending on the timing.) ''Alternate Method: Discovered by Prime Hunter'' During the battle on Normal difficulty, it may be faster to continuously fire the uncharged Hyper Beam at Dark Samus in order to do damage. If you are fast enough, you can drain Dark Samus down to about 1/2 health and skip the cutscene where she first splits in two. By continuing this method of attack, Dark Samus can end up in a constant loop: She splits into three, rushes into the sky to recharge, and as soon as she drops down again, she will head to the center to collect the three and begin the process again. There is a few seconds between her landing and collecting the three versions of herself where you can get in plenty of fire and do significant amounts of damage to her, making it so the that loop has to only occur a few times before the fight is over. This method of attack appears to work well on Veteran difficulty as well, but at a slower pace and without skipping the cutscene where she splits into two. However, there is also a greater chance that Dark Samus will be able to move into a different attack due to this slower pace, so use the strategies above to deal with them if that happens. 7993b2a764a53f8872bc5b4cc698c7e1f56a7d7d 121 2007-09-03T22:23:51Z Prime Hunter 2 Dark Samus Tricks wikitext text/x-wiki ''Discovered by Prime Hunter'' By hitting Dark Samus with a Hyper Missile at the following times, she can be stunned for several seconds. Even if you mistime the shot, she will put up the barrier that protects her, which usually cancels whatever she's doing at the time: * Right after she stops moving * Right before she starts moving * As she's about to lower her missile barrier * During certain ground attacks Later, when she starts cloning herself, you can turn on the X-Ray visor to see which DS is the real one. The real one is the one that doesn't blend into the background. (Found this out through Gamespot's Game Guide, so I really shouldn't get credit for it.) When she has a single clone and the two of them start spinning around with the lasers, you can easily avoid them by morphing. You can also attempt to Hyper Ball the two of them by staying inbetween them for some quick damage. Once she starts spinning around with the two clones and attempts to collide with you, you can avoid this attack by Screw Attacking across the battlefield. As as added bonus, they usually end up spinning right through your Screw Attack and damage themselves in the process several times per crossing. (This can sometimes kill one or both of the clones depending on the timing.) df24857fe4e8fbdc2b88ff38522c190017e36c28 Dashes 0 54 280 2007-09-14T00:26:30Z Samus Rox 18 New page: [[Spring Boost]] wikitext text/x-wiki [[Spring Boost]] cf5114cdf0d4328c0ba5c94d108e779d4f20ef19 Defense Drone 0 32 429 146 2007-10-01T01:14:01Z Tahngarthor 20 youtube wikitext text/x-wiki ''Discovered by petrie911'' Hypermode fight: <youtube>KYlsTq__HeY</youtube> Here is the basic strat for this fight, taken from the YouTube description. Use Hypermode all the way. - Destroy antennas immediately; - Grapple-pull it's armor to rip it open; - Attack until it closes (charge beam seems more effective, use single shots to shoot the bombs he throws at you); - Destroy antennas as it jumps to the ground; - Rinse, lather, repeat. da1bf6dc7790e858044bb575254ef9be42c8a7ce 146 2007-09-05T22:44:01Z Zell99 10 New page: ''Discovered by petrie911'' Hypermode fight: [http://www.youtube.com/watch?v=KYlsTq__HeY http://www.youtube.com/watch?v=KYlsTq__HeY] Here is the basic strat for this fight, taken from th... wikitext text/x-wiki ''Discovered by petrie911'' Hypermode fight: [http://www.youtube.com/watch?v=KYlsTq__HeY http://www.youtube.com/watch?v=KYlsTq__HeY] Here is the basic strat for this fight, taken from the YouTube description. Use Hypermode all the way. - Destroy antennas immediately; - Grapple-pull it's armor to rip it open; - Attack until it closes (charge beam seems more effective, use single shots to shoot the bombs he throws at you); - Destroy antennas as it jumps to the ground; - Rinse, lather, repeat. 07867c49807ab8ac0b177be6128564708eaf2663 Early Bryyo Expanions 0 37 174 2007-09-07T10:50:07Z Zelsexx 15 New page: ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door. Go in the morph ball tunnel and lower... wikitext text/x-wiki ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door. Go in the morph ball tunnel and lower the panels and space jump to the expansion. 689cbbb2ed1069ccb496e65a043fed957dcf1d8e Early Energy Tanks 0 46 391 233 2007-09-25T20:35:42Z Zelsexx 15 wikitext text/x-wiki ==Bryyo== ''Discovered by kip.'' '''Ice Bryyo, Tower''' - First jump into the tunnel from the top of the room (not the one next to the door), then do a [[BSJ|2BSJ]], which is much easier than normal because the camera always gives [[Instant Unmorph]], with one exception. As soon as you unmorph jump back against the wall, then space jump forward and morph. It'll be an instant morph. If it was done right you'll get into where the tank is, but it's tough. You must morph before you hit your head. The reason it's tough is because you start dropping down almost right after hitting C. [http://files.filefront.com/tower+tankavi/;8628332;/fileinfo.html Video] ==Elysia== ==GFS Valhalla== ==Pirate Homeworld== 5f5061f1195a568d2ca2bf06b187f448244aa656 233 2007-09-09T22:59:37Z Zelsexx 15 New page: ==Bryyo== ==Elysia== ==GFS Valhalla== ==Pirate Homeworld== wikitext text/x-wiki ==Bryyo== ==Elysia== ==GFS Valhalla== ==Pirate Homeworld== 717d123a6f75c01fa11ca17ce0260b318a32062c Early Missile Expansions 0 38 397 396 2007-09-26T12:33:09Z Zelsexx 15 /* GFS Valhalla */ wikitext text/x-wiki == Norion == ''Discovered by Paraxade, kip'' '''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video] == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse/Alternate method by Samus Rox'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] or another [[Ghetto Jump]] up to the ledge with the expansion. [http://www.youtube.com/watch?v=CzUUO7vQOZo Video, With the Ghetto jump] == Elysia == == GFS Valhalla == ''Discovered by SamusRox,Babysheegoth.'' '''Stairwell''' - Do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video] == Pirate Homeworld == 69574b7c0f925bd61e695383a763ed99bf80f447 396 393 2007-09-26T01:18:29Z Samus Rox 18 /* Bryyo */ wikitext text/x-wiki == Norion == ''Discovered by Paraxade, kip'' '''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video] == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse/Alternate method by Samus Rox'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] or another [[Ghetto Jump]] up to the ledge with the expansion. [http://www.youtube.com/watch?v=CzUUO7vQOZo Video, With the Ghetto jump] == Elysia == == GFS Valhalla == ''Discovered by SamusRox,Babysheegoth.'' In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video] == Pirate Homeworld == 21d4768aea3db4158357dde653abfed78723125e 393 341 2007-09-25T20:53:56Z Zelsexx 15 /* GFS Valhalla */ wikitext text/x-wiki == Norion == ''Discovered by Paraxade, kip'' '''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video] == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion. == Elysia == == GFS Valhalla == ''Discovered by SamusRox,Babysheegoth.'' In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video] == Pirate Homeworld == dc96d51f0b05fceda05a9ff3e53fef1a3bf06ea0 341 272 2007-09-18T00:19:06Z Paraxade 12 wikitext text/x-wiki == Norion == ''Discovered by Paraxade, kip'' '''Docking Hub Alpha''' - Do a roll jump to get across the gap that you normally need Grapple Swing for. According to kip, you can do a roll jump/BSJ to get back. [http://files.filefront.com/Docking+Hub+Alpha+Earlynmp4/;8571872;/fileinfo.html Video] == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion. == Elysia == == GFS Valhalla == Discovered By: Samus Rox/Baby Sheegoth in M2K2 In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video] == Pirate Homeworld == b102381c5795d9fa2b31d7ffc9cd6b3de7ef8d43 272 235 2007-09-13T20:56:14Z Samus Rox 18 first on wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion. == Elysia == == GFS Valhalla == Discovered By: Samus Rox/Baby Sheegoth in M2K2 In the room called Stairwell do a ghetto jump off the pipes in the corner, to your right when you walk in.[http://www.youtube.com/watch?v=XVvJwc9yVvw Video] == Pirate Homeworld == e57631005344f25f61457621395d40062e7e2643 235 232 2007-09-10T01:32:45Z Zelsexx 15 /* Bryyo */ wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] ''Discovered by Zelse'' '''Bryyo Cliffside, Hidden Court''' - You can get an early missile expansion in the hidden court on Bryyo by [[Ghetto Jump|Ghetto Jumping]] up to the ledge with the red door and then doing a [[BSJ]] up to the ledge with the expansion. == Elysia == == GFS Valhalla == == Pirate Homeworld == c9133c25f4174404305de03a83fb43749641cf89 232 224 2007-09-09T22:58:15Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] == Elysia == == GFS Valhalla == == Pirate Homeworld == 16319800dd766d507dbc6fd9c7d7137fbfc1e8f1 224 216 2007-09-09T20:25:17Z Zelsexx 15 /* Bryyo */ wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[BSJ]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] == Elysia == == GFS Valhalia == == Pirate Homeworld == 114bf5b93ab66a6712a0ceb5fe268e1dab875171 216 215 2007-09-09T19:08:53Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] == Elysia == == GFS Valhalia == == Pirate Homeworld == fcfd32b60d1c9ec69facf43f5ba88354cde93b01 215 214 2007-09-09T19:08:33Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside, Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. '''Bryyo Fire, Gel Refinery Site''' - The whip attack of a Reptilicus can be used as propulsion for a higher jump. Use this to hit a slope and slide up to the second floor. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Video] == Elysia == == GFS Valhalia == == Pirate Homeworld == 7150b274ffe61fa9f743789509cfb399b17994ec 214 209 2007-09-09T15:13:36Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside. Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] *Also allows access to the crash site without the grapple swing. == Elysia == == GFS Valhalia == == Pirate Homeworld == 010880d4c22a1a5c2c070759112bc2b14d7e447a 209 180 2007-09-09T11:47:29Z Zelsexx 15 /* Bryyo */ wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. ''Discovered by Siegfriedxx'' '''Bryyo Cliffside. Crash Site''' - Do a [[roll jump]]/[[sbsj]] and tap the edge of the upper level. When you fall you will respawn on top with the missle expansion.[http://www.youtube.com/watch?v=cPyhgkUmrIg Video] == Elysia == == GFS Valhalia == == Pirate Homeworld == 5f474fa1a3005181a7fd2b8987371a6a0479d0bd 180 179 2007-09-07T10:58:08Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. == Elysia == == GFS Valhalia == == Pirate Homeworld == fdc4e4fdedb33daae939234d44f8f6a2170b9ba8 179 178 2007-09-07T10:57:38Z Zelsexx 15 wikitext text/x-wiki == Norion == == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. == Elysia == == GFS Valhalia == 8a4f264dcd79578b4211963ff5c098b255246ad1 178 2007-09-07T10:56:00Z Zelsexx 15 New page: == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball ... wikitext text/x-wiki == Bryyo == ''Discovered by Fano7'' '''Bryyo Fire, Imperial Hall''' - Do a [[BSJ]] on top of the first gate. (Don't shoot it.) Then jump to the plasma beam door and go in the morph ball tunnel. Lower the panels and space jump to the expansion. 529f6c1f3673135a46d0c3f2477c32841ab1854d Early Seeker Missiles 0 44 342 240 2007-09-18T00:19:49Z Paraxade 12 wikitext text/x-wiki ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in Concourse. [http://files.filefront.com/Early+Seeker+Missile+Launrmp4/;8572238;/fileinfo.html Video] 2560a8de071da4e74f67a47ebc76bacded52cddb 240 219 2007-09-11T01:17:22Z Prime Hunter 2 wikitext text/x-wiki ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in Concourse. [http://www.youtube.com/watch?v=y8ybSApaPKg Video] 283e13c741237b43119949a2673a9cd7e004661e 219 218 2007-09-09T19:16:27Z Zelsexx 15 wikitext text/x-wiki ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in (room name??). [http://www.youtube.com/watch?v=y8ybSApaPKg Video] 2135aad4039446305343ca583a0059b538ed479b 218 206 2007-09-09T19:15:36Z Zelsexx 15 wikitext text/x-wiki ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a [[BSJ]]+SA to enter the window in (room name??). Paraxade's video, trick is actually found in the first 40 secs : [http://www.youtube.com/watch?v=y8ybSApaPKg http://www.youtube.com/watch?v=y8ybSApaPKg] dfd39c96c8a150393f256e5dd466fb4e3e9718a3 206 2007-09-08T15:28:31Z Zell99 10 New page: ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a bsj+SA to enter the window in (room name??). Paraxade's video, trick is... wikitext text/x-wiki ''Discovered by Paraxade'' It is possible to acquire the Seeker Missiles before the Ship Grapple. You need to do a bsj+SA to enter the window in (room name??). Paraxade's video, trick is actually found in the first 40 secs : [http://www.youtube.com/watch?v=y8ybSApaPKg http://www.youtube.com/watch?v=y8ybSApaPKg] 6da666769cfc888a5e70434b80a7985bb4c8fa8a Energy Cells 0 16 351 185 2007-09-18T04:42:47Z Paraxade 12 wikitext text/x-wiki '''Skip the Two Energy Cells in Valahalla Aurora Chamber''' ''Discovered by Paraxade'' The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. [http://files.filefront.com/Aurora+Chamber+Energy+Celpmp4/;8581587;/fileinfo.html Video] af8a567024426e493221fbb4567c4731120113ff 185 127 2007-09-07T11:14:45Z Zelsexx 15 wikitext text/x-wiki '''Skip the Two Energy Cells in Valahalla Aurora Chamber''' ''Discovered by Paraxade'' The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. [http://www.youtube.com/watch?v=eC1un6nH5eU Video] b8f889c2095de112158086195ce07229ebdd0337 127 85 2007-09-05T01:47:01Z Zell99 10 wikitext text/x-wiki '''Skip the Two Energy Cells in Valahalla Aurora Chamber''' ''Discovered by Paraxade'' [http://www.youtube.com/watch?v=eC1un6nH5eU http://www.youtube.com/watch?v=eC1un6nH5eU] The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. daaeef5de9c2ba5406bc826499f737e83e19d63e 85 84 2007-09-02T00:33:25Z Prime Hunter 2 wikitext text/x-wiki '''Skip the Two Energy Cells in Valahalla Aurora Chamber''' ''Discovered by Paraxade'' [[http://www.youtube.com/watch?v=eC1un6nH5eU]] The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. 35737722856205758f96854e62a3412e337b7073 84 2007-09-02T00:31:24Z Prime Hunter 2 Skip Two "Required" Energy Cells wikitext text/x-wiki '''Skip the Two Energy Cells in Valahalla Aurora Chamber''' ''Discovered by Paraxade'' [[http://www.youtube.com/watch?v=eC1un6nH5eU]] From Link: ''Skip the normally required Energy Cells in Aurora Chamber. There's an invisible wall preventing you from getting there early, but a bit of terminal fall abuse can fix that.'' e4e277dcc5c3893f3e853370eb3e65364787ac60 Energy Tanks 0 20 106 2007-09-02T16:42:40Z Jerry9 5 New page: '''Skip the Energy Tank on Norion''' ''Discovered by Paraxade'' It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the... wikitext text/x-wiki '''Skip the Energy Tank on Norion''' ''Discovered by Paraxade'' It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. 1b2c08119e72c584c28ebf95dfea6a5c74df5a24 Game Breaker Glitches 0 13 464 62 2008-07-26T15:56:29Z Samus Rox 18 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>GFS Olympus</u></b> </td> <td align="center" valign="middle"> <b><u>Norion</u></b> </td> <td align="center" valign="middle"> <b><u>Bryyo</u></b> Discovered by Samus Rox On Bryyo, after you use the shortcut to destroy the second tower first, if you bomb run the energy signal as the door is loading and skip the custscene, the icon for the bomb run will not appear and the tower will not have been destroyed. Forces you to restart from last save.</td> <td align="center" valign="middle"> <b><u>Elysia</u></b> </td> <td align="center" valign="middle"> <b><u>GFS Valhalla</u></b> </td> <td align="center" valign="middle"> <b><u>Pirate Homeworld</u></b> </td> <td align="center" valign="middle"> <b><u>Phaaze</u></b> </td> </table> </center> 805cea5cef5bede251d16e13e4b4a1496b99163e 62 53 2007-08-31T06:23:30Z Prime Hunter 2 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>GFS Olympus</u></b> </td> <td align="center" valign="middle"> <b><u>Norion</u></b> </td> <td align="center" valign="middle"> <b><u>Bryyo</u></b> </td> <td align="center" valign="middle"> <b><u>Elysia</u></b> </td> <td align="center" valign="middle"> <b><u>GFS Valhalla</u></b> </td> <td align="center" valign="middle"> <b><u>Pirate Homeworld</u></b> </td> <td align="center" valign="middle"> <b><u>Phaaze</u></b> </td> </table> </center> 9bc06bd56615b00fc5b5113478aacafeab2acf09 53 41 2007-08-30T23:04:24Z Prime Hunter 2 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>GFS Olympus</u></b> </td> <td align="center" valign="middle"> <b><u>Norion</u></b> </td> <td align="center" valign="middle"> <b><u>Bryyo</u></b> </td> <td align="center" valign="middle"> <b><u>Elysia</u></b> </td> <td align="center" valign="middle"> <b><u>GFS Valhalla</u></b> </td> <td align="center" valign="middle"> <b><u>Pirate Homeworld</u></b> </td> <td align="center" valign="middle"> <b><u>Phazze</u></b> </td> </table> </center> 5735e09881a053c4e13d5813f0d8c063e162479b 41 36 2007-08-29T19:40:43Z Prime Hunter 2 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>GFS Olympus</u></b> </td> <td align="center" valign="middle"> <b><u>Norion</u></b> </td> <td align="center" valign="middle"> <b><u>Bryyo</u></b> </td> <td align="center" valign="middle"> <b><u>Elysia</u></b> </td> <td align="center" valign="middle"> <b><u>GFS Valhalla</u></b> </td> <td align="center" valign="middle"> <b><u>Pirate Homeworld</u></b> </td> </table> </center> 3feadac7492c46b2ab193c84ecbaf6b0638132ea 36 24 2007-08-29T04:18:48Z Prime Hunter 2 wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>GFS Olympus</u></b> </td> <td align="center" valign="middle"> <b><u>Norion</u></b> </td> <td align="center" valign="middle"> <b><u>Bryyo</u></b> </td> <td align="center" valign="middle"> <b><u>Elyssa</u></b> </td> </table> </center> 9032221a1b3ebf1bb6971e1f8f4270eda3538936 24 2007-08-18T16:58:33Z Prime Hunter 2 Game Breakers Page Initial Setup wikitext text/x-wiki Below is a listing of currently known glitches, that can happen accidentally, which may halt your progress and force you to load from a previous save. <center> <table border="1" cellspacing="0" cellpadding="5"> <td align="center" valign="middle"> <b><u>AREA 01</u></b> </td> <td align="center" valign="middle"> <b><u>AREA 02</u></b> </td> </table> </center> b84e3b4f912825730b8c4610f3400c8047a22eca Gandrayda 0 22 258 112 2007-09-12T01:01:46Z Zell99 10 wikitext text/x-wiki ''Discovered by Prime Hunter'' When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball) ''Discovered by BlueGlass'' Screw Attack works very well against Gandrayga! (MASSIVE DAMAGE!!!) On Normal difficulty, in her normal form, it took off about 1/5 of her lifebar. She then morphed into the swarm of little things, a single SA took her almost to half health. Then when she changed to Ghor, two Screw Attacks to the head sent her into the next phase, and a few more well-timed SAs finished her off. 0feba78914ec4ffb0981dc6de2d5ea09ce6b058d 112 111 2007-09-03T02:53:50Z Prime Hunter 2 wikitext text/x-wiki ''Discovered by Prime Hunter'' When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball) b13bcf2c6cd6cbd09191fc1b97fd7683830f0d6f 111 2007-09-03T02:07:24Z Prime Hunter 2 New page: When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball) wikitext text/x-wiki When she begins the phase of the battle where she transforms into Samus, a fully charged plasma beam shot will stun her in both of the Samus forms. (Varia Suit and Morph Ball) 63babcb811488eff5632f828d99130fbadd319b6 Ghetto Jump 0 35 186 172 2007-09-07T11:16:04Z Zelsexx 15 wikitext text/x-wiki ''Discovered by Paratroopa'' The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. '''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one fundamental difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump. e0c9e42fe725a4387787691c4e016ccc6e829ad1 172 171 2007-09-07T10:19:07Z Zelsexx 15 wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. '''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one fundamental difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump. 961a8632840ddccdb4ea86b036927d02d029d6b7 171 169 2007-09-07T10:17:24Z Zelsexx 15 wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. '''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump. a6d07ec9e51341761aff0358bb06cfbbe498c04a 169 168 2007-09-07T10:09:45Z Zelsexx 15 wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. '''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Objects in Prime 3 that are angled will not allow you to space jump if you are pressing directly against them after the first jump. To negate this simply pull away from the object before doing the second jump. 6644786c78851db26cfa583f8eeae736e13f1eb0 168 167 2007-09-07T10:08:46Z Zelsexx 15 wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. '''Notice:''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Object in Prime 3 that are angled will not allow you to space jump if you are pressing against them after the first jump. To negate this simply pull away from the object before doing the second jump. 51e0047649558d4d457ba87f1f7c431c4405ea1f 167 166 2007-09-07T10:08:35Z Zelsexx 15 wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. When jumping press against a wall or barely touch a wall (depends on the situation for the jump) whilst holding Z to lock your view. Before you are dragged back down pull away from the wall and do a space jump. ''''Notice:'''' The '''Ghetto Jump''' in Prime 3 remains essentially the same as the last two games except for one major difference. Object in Prime 3 that are angled will not allow you to space jump if you are pressing against them after the first jump. To negate this simply pull away from the object before doing the second jump. 2d9728caee026a75726868d5307a641742e1e42d 166 2007-09-07T10:01:25Z Zelsexx 15 New page: Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. It remains wikitext text/x-wiki Discovered by: Paratroopa The '''Ghetto Jump'''(named by Kip) uses a physics exploit to gain greater heights than regular space jumping alone. It remains 3599690bad3125e0a280e5d518e88f26a93de1a2 Ghor 0 45 229 2007-09-09T22:17:06Z Zell99 10 New page: In phase 2, when Ghor is spinning around with the weak point between its leg, you can stun him by using the boost ball on it once. wikitext text/x-wiki In phase 2, when Ghor is spinning around with the weak point between its leg, you can stun him by using the boost ball on it once. 1d7b9e448a577d8aa5ce997682e46d4a4aae67f5 Glitches 0 56 307 306 2007-09-16T12:54:21Z Samus Rox 18 /* GFS Olympus */ wikitext text/x-wiki == GFS Olympus == In the fight with Berserker Lord, if you shoot the purple things to destroy his armor, if you shoot them too close after the first one goes back, the second one will not have any effect. == Norion == == Bryyo == == Elysia == == GFS Valhalla == == Pirate Homeworld == 0c0aa0a496fc31c28de01e1721e424dc8f21e29c 306 2007-09-16T12:53:11Z Samus Rox 18 New page: == GFS Olympus == In the fight with Berserker Lord, if you shoot the purple things to destroy his armor, if you shoot them too close the second one will not have any effect. == Norion == ... wikitext text/x-wiki == GFS Olympus == In the fight with Berserker Lord, if you shoot the purple things to destroy his armor, if you shoot them too close the second one will not have any effect. == Norion == == Bryyo == == Elysia == == GFS Valhalla == == Pirate Homeworld == a7358c48e83be66901942a68ce32648a6fdff9b4 Hazard Shield 0 55 379 359 2007-09-23T15:36:25Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''BlueGlass'', ''kip'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. ''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal Low%] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode Low%] (May need to download to view properly) ''Hyper vid contains Z strategy, Normal vid does not.'' '''Mine Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 7f9ddcf9e01b6824f734f1da2f761690495c13b8 359 340 2007-09-18T21:08:39Z Prime Hunter 2 Contributors in Alphabetical Order wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''BlueGlass'', ''kip'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. ''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal Low%] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode Low%] (May need to download to view properly) ''Hyper vid contains Z strategy, Normal vid does not.'' '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! d4e545578586d9d43ee009cb1b2f0f1c176e01c3 340 339 2007-09-17T23:50:28Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. ''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal Low%] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode Low%] (May need to download to view properly) ''Hyper vid contains Z strategy, Normal vid does not.'' '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 2e2900cf6e1df23e99110b54687de4343f150b39 339 338 2007-09-17T23:42:48Z Paraxade 12 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. ''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode low%] (May need to download to view properly) ''Hyper vid contains Z strategy, Normal vid does not.'' '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 5ee08ce4b3ec16f9fd7eea4cd7041c43d3b84a3e 338 337 2007-09-17T23:22:50Z Prime Hunter 2 Hold Z after Skyway Access Cutscenes wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. ''Note: By holding down Z when acquiring control of Samus again, it appears you can move out of the acid rain faster than without it, lowering the amount of damage you take after each cutscene. Compare the two vids to see the difference:'' Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode] (May need to download to view properly) ''Hyper vid contains Z strategy, Normal vid does not.'' '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! f14b7b63e84a092b39c065d5ba307f8710aba45d 337 336 2007-09-17T22:09:01Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Normal] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Hypermode] (May need to download to view properly) '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 1839a87e75c52f4669a7265df5d6e713675ebb29 336 335 2007-09-17T22:07:27Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass'', ''Paraxade''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Videos of Trick: (''Thanks to BlueGlass'', ''Paraxade'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access: Normal] [http://files.filefront.com/SkywayAccessmp4/;8579533;/fileinfo.html Skyway Access: Hypermode] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! c87ddf8722378a8a7f15d45c7e465a791bdac2e0 335 334 2007-09-17T22:03:05Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (''Thanks to BlueGlass'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick: (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] (May need to download to view properly) '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 827ed448db82d584018cc093e2fec21ec7ab3567 334 319 2007-09-17T22:02:05Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to ''kip'') [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (''Thanks to BlueGlass'') [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. Video of Trick (Thanks to ''Paraxade'') [http://files.filefront.com/PhazonHarvestingmp4/;8579543;/fileinfo.html Phazon Harvesting] '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 4e85fd25ad6ca6c4344d8d6d63acb60b018bfa3e 319 318 2007-09-16T17:29:07Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part it's smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! efe4373a8d9b39fdf4a2fdfabdb29b63125fdd34 318 317 2007-09-16T17:25:11Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 9110d42ec6e2a0a41de6c594a942020be4575e22 317 316 2007-09-16T15:22:22Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainnig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the 4th bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 13411e32966676381c060c835b8d109ff5fe7440 316 313 2007-09-16T15:21:18Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainnig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! 685d4f9c4afdd4e9e02d4e6cdb0cec5a002ef2ef 313 312 2007-09-16T15:09:21Z Prime Hunter 2 Cleanup of Description/New Info wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. Turn to face the terminal and move a fraction of an inch forward directly along the shield, drainnig the gate from a safe location. Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room seems to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get hit by the acid rain. You lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel and hop in. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Turn left while on the end of first platform and space jump into a Screw Attack, if you do it right you can either land on the next level under cover, or else end up terminal falling and being put there otherwise. This skips the first two bridges without worrying about the rain. The third bridge is more of a vertical distance than horizontal. Jump out onto the bridge about 1/2 way up, and then jump and SA to the other side of the room to get under cover. You're going to be taking some minor rain damage from here to the end, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit without much of a loss. If you SA across and hit directly to the right of where the bridge connects with the final platform where the door is, after terminal falling it will respawn you right there and under cover. Make sure you get enough height to hit right under the edge, or else you will respawn back on the far side of the room where you started the SA from. Unfortunately, the Harvester CAN still hit you here, so be alert and avoid taking fire while waiting for the door to open. If possible, you can try to quickly stun it if it looks like it's about to fire at you. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' This is the only other room that you haven't been in with acid rain after collecting the Nova Beam. The rain comes into play after destroying the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley, leaving the Hazard Shield far behind! cd5d2ceba9b2ffa538532e4ecf49970c9145ee81 312 311 2007-09-16T14:45:52Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room appears to immediately kill you once you gain control again. Always remember to backup as soon as you gain control each of the three times, or else you will get burned by the rain. From my observations, you lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! df0d21db74ce548e2c19d72438c9524d1eaa5b73 311 302 2007-09-16T14:43:17Z Prime Hunter 2 Contributions and New Info: Skyway Access wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' '''Contributions to Skyway Access Fight by ''kip'', ''BlueGlass''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. They can be a challenge if you're not fully prepared. Upon entering the room for the 1st time, follow BlueGlass's video and stay on the left wall rather than SAing into the room. This appears to be the only way you can survive to the next segment, since SAing into the room appears to immediately kill you once you gain control once again. Always remember to backup as soon as you gain control each of the three times, or else you will get burned by the rain. From my observations, you lose the most damage going from the 2nd battle to the 3rd battle (Both Clawtanks), so it's best to use the crates in the room to restore all of your energy before blasting the 4th Clawtank and proceeding to the 3rd cutscene. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! 5874d4066da0c8f8f385481a0d5d41b2bfa68280 302 301 2007-09-16T12:47:18Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. By standing in the doorway you can avoid this easily, but limits your movement to practically nothing. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! 6e346d9d01f4faa722aa543b30fa373a439c9128 301 300 2007-09-16T12:46:58Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. By standing in the doorway you can avoid this easily, but limits your movement to practically nothing. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. Video of Trick: (Thanks to BlueGlass) [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! f55f5cf45f346afc91d57b5b78d7b8283a8189ac 300 296 2007-09-16T05:47:18Z Prime Hunter 2 wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are three times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. By standing in the doorway you can avoid this easily, but limits your movement to practically nothing. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! 6fef04f079c346d969cdbd2fc11f555c8d8b43cf 296 289 2007-09-15T23:47:43Z Prime Hunter 2 CC Video Demo wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. Video of Trick: (Thanks to kip) [http://files.filefront.com/command+courtyard+trickavi/;8564473;/fileinfo.html Command Courtyard without Hazard Shield] '''Skyway Access (PH Command)''' There are two times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. By standing in the doorway you can avoid this easily, but limits your movement to practically nothing. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! b5c619c32fbc76ce4753c4b7800149b89c854e31 289 2007-09-15T22:53:23Z Prime Hunter 2 Nova Beam before Hazard Shield! wikitext text/x-wiki '''Discovered by ''Prime Hunter''''' By following this process, you can acquire the Nova Beam without having to collect the Hazard Shield at all! '''Command Courtyard (PH Command)''' You know how we've been trying to drain the Grapple Voltage terminal and failing? On accident, I just found the spot we've needed to get at it without taking damage from the rain! *Looking directly at the shield, stand in the bottom right corner and you can barely avoid the rain. * Turn to face the terminal, move a fraction of an inch forward directly along the shield *Drain the gate! Just make sure you're as close to the shield as possible when sliding towards the Grapple Voltage terminal, or else YOU WILL take damage from the acid rain. '''Skyway Access (PH Command)''' There are two times when a cutscene plays out and puts you directly in the line of acid rain when you control Samus again. By standing in the doorway you can avoid this easily, but limits your movement to practically nothing. Once all of the enemies are dead, proceed quickly to the morph ball tunnel. '''Main Lift (PH Mines)''' This one's pretty easy, actually. All you need to do is head directly towards the Spiderball track and you'll do fine. The two spinners that lower the elevator so you can continue onward are covered, so no worrying about acid rain there. '''Phazon Harvesting (PH Mines)''' This one may seem nasty, but for the most part is smooth sailing. Continue to Screw Attack across the room and up the bridges, staying covered upon landing. Once you get to the final bridge that is more of a vertical distance, however, things look like they'll be an issue when they really aren't. bsj into the back wall and SA out onto the bridge about so you land about 1/2 way up, and then SA again to the other side of the room to get under cover. You're going to be taking some minor rain damage from here on, but by moving fast enough you can direct yourself across from the final door after jumping up a little bit and SA right to it. '''Main Cavern (PH Mines)''' Nothing special here. Defeat the pirates in the mine and obtain the Nova Beam! '''Transit Station Leviathan (PH Command)''' As far as I'm aware, this is the only other room that we have to deal with acid rain after collecting the Nova Beam. The rain comes into play after we destroy the door leading to the seed. By calling in your ship from a covered area, you will appear directly below it after it lands. Move into the elevator and fly off to Omega Ridley! 17f3b3ac90eae7cc561007ecf793944ec0ec0773 Helios 0 58 385 2007-09-24T21:50:28Z Zell99 10 New page: ''Discovered by Paraxade'' As soon as the fight starts, start charging a hyper shot and walk underneath him (this is so the bat things don't get in the way) and shoot it all at him. This ... wikitext text/x-wiki ''Discovered by Paraxade'' As soon as the fight starts, start charging a hyper shot and walk underneath him (this is so the bat things don't get in the way) and shoot it all at him. This stuns him. Now shoot a fully charged shot at Helios, then take a hit to get more Phazon. Then shoot another fully charged shot, and start charging the next. This is where Helios starts calling the bat things back to him; when the charge shot becomes fully charged, shoot it again to instantly stun. Repeat until dead. This allows you to get a fight where he never uses any of his forms. (this is on Hypermode, btw - normal/veteran might need to shoot less than two fully charged shots to return him to normal and less than one fully charged shot to stun) f4bc5566c926471d8ec9c8ba28cd371e10d24bf5 Instant Unmorph 0 48 250 2007-09-11T14:44:53Z Zelsexx 15 New page: An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing... wikitext text/x-wiki An '''Instant Unmorph''' is when there is no unrolling animation when leaving morph ball mode. This is usually caused by an object or wall blocking the screen when the player is unmorphing. This makes the game think the player is on solid ground and lets them act as so. (Jumping, etc.) Not so much a technique on it's own, it is a fundamental part of several techniques such as the [[BSJ|Bomb Space Jump]]. a8832fc02a3ad047e95d23823e50440ff84b9eec Jumps 0 34 165 2007-09-07T09:56:39Z Zelsexx 15 New page: [[Ghetto Jump]] wikitext text/x-wiki [[Ghetto Jump]] 7f1d0246e90c4b572c79c4b34fbe2958315b29de Korakk 0 26 384 129 2007-09-24T21:24:10Z Tahngarthor 20 embedded youtube video wikitext text/x-wiki ''Discovered by: Fano7'' When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just enough time to get the extra 3 in. But be careful, because the Korakk will start to move as you lay bombs 4-6. ''Discovered by petrie911'' <youtube>QNUyWRN_ZGo</youtube> When he gets up from being bombed/shot in the stomach, he usually opens his mouth very soon after, so with quick fingers, you can immediately stun him and start bombing him again. bfad76b9784ed732b4dd644785b4490ebdbbbfc4 129 2007-09-05T02:07:02Z Zell99 10 New page: ''Discovered by: Fano7'' When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just eno... wikitext text/x-wiki ''Discovered by: Fano7'' When it's stomach is vulnerable, you can hit it with 6 bombs, instead of 3. To do it, you lay 3 bombs as normal. After they explode, lay 3 more. You have just enough time to get the extra 3 in. But be careful, because the Korakk will start to move as you lay bombs 4-6. ''Discovered by petrie911'' When he gets up from being bombed/shot in the stomach, he usually opens his mouth very soon after, so with quick fingers, you can immediately stun him and start bombing him again. [http://www.youtube.com/watch?v=QNUyWRN_ZGo http://www.youtube.com/watch?v=QNUyWRN_ZGo] 6e4a0b2a5ec33e00b07ecacafded711ed0774875 Lowest % and Requirements 0 7 304 295 2007-09-16T12:50:27Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 22% '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit/Hyper Beam :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Nova Beam :19) Hyper Grapple :20-22) Energy Cells '''Skipped Items''' ''Hazard Shield'' It is possible to get to the Nova Beam before collecting this item by following the indicated methods here: [[Hazard Shield]]. This video by BlueGlass, [http://files.filefront.com/skywayacess22normalmp4/;8568390;/fileinfo.html Skyway Access Fight] proves that Skyway Access is possible on a low% run without Hazard Shield, confirming 22%! ff43d6b8ecb409734b2424e1669e175a3a33c294 295 294 2007-09-15T23:27:31Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% (Possible 22%!) '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit/Hyper Beam :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Nova Beam :19) Hyper Grapple :20-22) Energy Cells '''Skipped Items''' :23) ''Hazard Shield''* It is possible to get to the Nova Beam before collecting this item by following the indicated methods here: [[Hazard Shield]]. The catch is it may not be possible to get through the rooms with acid rain leading up to the Nova Beam with only 199 total energy. Until this is proven, 22% is only a possiblity at the moment. ce00902f1b705d169261a1964f9dcbe4556e6039 294 293 2007-09-15T23:27:13Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% (Possible 22%!) '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit/Hyper Beam :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Nova Beam :19) Hyper Grapple :20-22) Energy Cells '''Skipped Items''' :23) ''Hazard Shield'' It is possible to get to the Nova Beam before collecting this item by following the indicated methods here: [[Hazard Shield]]. The catch is it may not be possible to get through the rooms with acid rain leading up to the Nova Beam with only 199 total energy. Until this is proven, 22% is only a possiblity at the moment. 6e0457a641c1164d1785d83283b8566dfa528102 293 95 2007-09-15T23:26:28Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% (Possible 22%!) '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit/Hyper Beam :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Nova Beam :19) Hyper Grapple :20-22) Energy Cells '''Skipped Items''' :''Hazard Shield'' It is possible to get to the Nova Beam before collecting this item by following the indicated methods here: [[Hazard Shield]]. The catch is it may not be possible to get through the rooms with acid rain leading up to the Nova Beam with only 199 total energy. Until this is proven, 22% is only a possiblity at the moment. ac8d82f85f4a96e3ca340ee7cfdbc5db59954294 95 82 2007-09-02T03:33:29Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit/Hyper Beam :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Hazard Shield :19) Nova Beam :20) Hyper Grapple :21-23) Energy Cells cf32504431b1c61f07e739f43d9d47eaaa1f3e61 82 81 2007-09-01T23:37:43Z Jerry9 5 wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% '''Requirements:''' :01) Energy Tank (Olympus) :02) Missile Launcher :03) Grapple Lasso :04) PED Suit :05) Grapple Swing :06) Ice Missile :07) Ship Missile :08) Hyper Ball :09) Boost Ball :10) Plasma Beam :11) Screw Attack :12) Ship Grapple :13) Seeker Missile :14) Hyper Missile :15) X-ray Visor :16) Grapple Voltage :17) Spider Ball :18) Hazard Shield :19) Nova Beam :20) Hyper Grapple :21-23) Energy Cells 217c80a4d5b66b77bd0d1e5a88b58965bade3ccf 81 75 2007-09-01T23:35:33Z Jerry9 5 changed order to match ingame order. EC down to 3. PED and Hyper Beam are 1 item. wikitext text/x-wiki '''Lowest % Completion Possible:''' 23% '''Requirements:''' 01)Energy Tank (Olympus) 02)Missile Launcher 03)Grapple Lasso 04)PED Suit 05)Grapple Swing 06)Ice Missile 07)Ship Missile 08)Hyper Ball 09)Boost Ball 10)Plasma Beam 11)Screw Attack 12)Ship Grapple 13)Seeker Missile 14)Hyper Missile 15)X-ray Visor 16)Grapple Voltage 17)Spider Ball 18)Hazard Shield 19)Nova Beam 20)Hyper Grapple 21-23) Energy Cells 574c28de6fb630af48f29b8ee0c95aac23faa109 75 71 2007-09-01T14:56:13Z Prime Hunter 2 25% is Lowest Item Percentage wikitext text/x-wiki '''Lowest % Completion Possible:''' 025% '''Requirements:''' 01) Energy Tank 02-05) Energy Cells (5)* 06) Ship Missile Launcher 07) Ship Grapple 08) Hyper Beam 09) Hyper Ball 10) Hyper Missile 11) Hyper Grapple 12) Grapple Lasso 13) Grapple Swing 14) Grapple Voltage 15) Missile Launcher 16) Ice Missiles 17) Seeker Missiles 18) Plasma Beam 19) Nova Beam 20) Boost Ball 21) Spider Ball 22) Screw Attack 23) PED Suit 24) Hazard Shield 25) X-Ray Visor * By collecting the Energy Cell on the Valahalla, it appears that it doesn't add to your item percentage like the others. 2f5890f87fd3690e23229053ea95179039932d0b 71 58 2007-09-01T07:06:27Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 026% '''Requirements:''' 01) Energy Tank 02-06) Energy Cells (5) 07) Ship Missile Launcher 08) Ship Grapple 09) Hyper Beam 10) Hyper Ball 11) Hyper Missile 12) Hyper Grapple 13) Grapple Lasso 14) Grapple Swing 15) Grapple Voltage 16) Missile Launcher 17) Ice Missiles 18) Seeker Missiles 19) Plasma Beam 20) Nova Beam 21) Boost Ball 22) Spider Ball 23) Screw Attack 24) PED Suit 25) Hazard Shield 26) X-Ray Visor cf5c010c0e201e85c3893a172c66d26fabc1cdac 58 57 2007-08-31T02:26:13Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 027% '''Requirements:''' 01-02) Energy Tanks (2) 03-07) Energy Cells (5) 08) Ship Missile Launcher 09) Ship Grapple 10) Hyper Beam 11) Hyper Ball 12) Hyper Missile 13) Hyper Grapple 14) Grapple Lasso 15) Grapple Swing 16) Grapple Voltage 17) Missile Launcher 18) Ice Missiles 19) Seeker Missiles 20) Plasma Beam 21) Nova Beam 22) Boost Ball 23) Spider Ball 24) Screw Attack 25) PED Suit 26) Hazard Shield 27) X-Ray Visor 34efc5d112e345734e1538202397b24980d8b7d9 57 56 2007-08-31T02:24:16Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 027% '''Requirements:''' 01-02) Energy Tanks (2) 03-07) Energy Cells (5) 08) Missile Launcher 09) Ship Missile Launcher 10) Ship Grapple 11) Hyper Beam 12) Hyper Ball 13) Hyper Missile 14) Hyper Grapple 15) Grapple Lasso 16) Grapple Swing 17) Grapple Voltage 18) Ice Missiles 19) Seeker Missiles 20) Plasma Beam 21) Nova Beam 22) Boost Ball 23) Spider Ball 24) Screw Attack 25) PED Suit 26) Hazard Shield 27) X-Ray Visor 09e9c3f6a5ed99e240ab390e55fca4557b5808cd 56 50 2007-08-31T02:23:57Z Prime Hunter 2 Needed Items for Game Completion wikitext text/x-wiki '''Lowest % Completion Possible:''' 027% '''Requirements:''' 01-02) Energy Tanks 03-07) Energy Cells 08) Missile Launcher 09) Ship Missile Launcher 10) Ship Grapple 11) Hyper Beam 12) Hyper Ball 13) Hyper Missile 14) Hyper Grapple 15) Grapple Lasso 16) Grapple Swing 17) Grapple Voltage 18) Ice Missiles 19) Seeker Missiles 20) Plasma Beam 21) Nova Beam 22) Boost Ball 23) Spider Ball 24) Screw Attack 25) PED Suit 26) Hazard Shield 27) X-Ray Visor b99aa1238bf95a41ac331ef48281e3aa6a6d2b75 50 11 2007-08-30T22:56:08Z Prime Hunter 2 wikitext text/x-wiki '''Lowest % Completion Possible:''' 000% '''Requirements:''' 1-2) Energy Tanks (Can't avoid) 1) Missile Launcher 2) Ship Missile Launcher 3) Ship Grapple 3) Hyper Ball 4) Hyper Missile 5) Hyper Grapple Will Add More Later 678873f27b81e1dd8721cccfe6301d1ef362c5b3 11 2007-08-18T16:36:04Z Prime Hunter 2 Lowest % Page Initial Setup wikitext text/x-wiki '''Lowest % Completion Possible:''' 000% '''Requirements:''' 1) ITEM 001 2) ITEM 002 3) ITEM 003 4) ITEM 004 5) ITEM 005 02ee21e0864e5ac6fe1f00b510c40777ad9a5c1a Main Page 0 1 438 437 2007-10-02T07:58:54Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v="). See [[Help:Contents|Help]] for an example. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 92e09353aac7d591d94943090430cb0537ae900e 437 436 2007-10-02T07:56:17Z Zelsexx 15 /* <p align=Center>Recent Additions</p> */ wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v="). See [[Help:Contents|Help]] for an example. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> <p align=Center>4. [[Early Screw Attack|Screw Attack]] can now obtained early thanks to Prime Hunter,Paraxade!(Article is WIP.)</p> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 385115ba4ca15e322d0ba3406776c43f52abc791 436 390 2007-10-02T07:55:39Z Zelsexx 15 /* <p align=Center>Recent Additions</p> */ wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v="). See [[Help:Contents|Help]] for an example. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>2. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>3. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> <p align=Center>4. [[Early Screw Attack|Screw Attack]] can now obtained early thanks to Prime Hunter,Paraxade!(Article is WIP.) </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 7cc26bb5634dbaca466bd9974d9debb7195bca8f 390 389 2007-09-25T06:28:45Z Tahngarthor 20 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v="). See [[Help:Contents|Help]] for an example. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 67c4688a6d57a227e5ee08758610b4cc4a0767ba 389 388 2007-09-25T06:27:56Z Tahngarthor 20 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v="). See [[Help]] for an example. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 37966b21953f5adae6b8c5f4690ff13b6d7d58f6 388 308 2007-09-25T06:26:00Z Tahngarthor 20 note about youtube links wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. You can include YouTube videos on pages by using the wiki code: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> where the gibberish is the part at the end of your youtube link (after the "v=") '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} f095a96cba45d293c81eb447d7648a50ecb3e185 308 303 2007-09-16T12:54:34Z Samus Rox 18 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Glitches]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 82f4ae3253a2fc09fc5fd7d3b9db08c641fda319 303 291 2007-09-16T12:47:34Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} e947b5a1e353a60d01fd89a8034f7786c8f33454 291 290 2007-09-15T23:11:29Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible?)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} d298379cb149cb03734ae474cb7a9dab7408b7b5 290 268 2007-09-15T22:55:52Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> <p align=Center>4. [[Hazard Shield]] can now be skipped, thanks to Prime Hunter! (22% Now Possible!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} e947b5a1e353a60d01fd89a8034f7786c8f33454 268 221 2007-09-13T03:05:14Z Zelsexx 15 /* <p align=Center>Recent Additions</p> */ wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx!</p> <p align=Center>3. [[Temple of Bryyo SW|Secret World 6]] found thanks to El Padrino! (Our first Bryyo SW!)</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} b7a749b67eb405945b62a19cf31fbf57748dcb64 221 213 2007-09-09T20:13:02Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Sigfriedxx.</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 0140b1ef3dabef952354bff71e83f6ffe1680aa4 213 197 2007-09-09T15:11:30Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[Early Missile Expansions|Early access]] to the crash site without grapple swing found by Siegfriedxx.</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 35aec3b4aa17ab9d7907cce9699501a40324c688 197 189 2007-09-07T18:26:14Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 44dabffdb769cc3e643ec9c8c292eb35af7ff5a5 189 188 2007-09-07T13:36:05Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMINDER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WISHING TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION IMMEDIATELY!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> <p align=Center>2. [[What now?]] section added.</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[What now?]] |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 13140e323283529417cf3b752397a980f4776e78 188 187 2007-09-07T12:03:14Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''' ---- ===<p align=Center>Recent Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 0ec602301f00a88cdbe429b420b46e86e583028b 187 99 2007-09-07T11:37:43Z Zelsexx 15 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''' ---- ===<p align=Center>Recent Major Additions</p> === <p align=Center>1. [[Powerworks SW|Secret World 5]] found thanks to Rekameohs!</p> </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} e40eb8f631cb4cb6308a706009b1893eed4759b8 99 87 2007-09-02T16:24:55Z Jerry9 5 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''' </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |- bgcolor=#f8f8ff |[[Tokens and Friend Vouchers]] |} 29fc4bb8cc81c2b61c2d53cb0a5cf79e416551ad 87 30 2007-09-02T00:40:13Z Jerry9 5 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''' </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |- bgcolor=#f8f8ff |[[Secret Worlds]] |} efb209ee8bd6aa6e3e3c445892a2b0d10e588ebe 30 29 2007-08-26T18:07:00Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''' </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} 3a704ee99914759c09b644feac372a1082baddef 29 28 2007-08-26T18:06:31Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. '''''REMEMBER: THIS SECTION OF METROID 2002 WILL CONTAIN HEAVY AMOUNTS OF SPOILERS CONCERNING THE GAME METROID PRIME 3: CORRUPTION. ANYBODY WHO WISHES TO AVOID THESE SPOILERS SHOULD LEAVE THIS SECTION NOW!''''' </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} 654ea9cdbea923255a0c0be3f468a8ffb331be40 28 27 2007-08-26T18:02:10Z Prime Hunter 2 Spoiler Warning wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' ''Just as a reminder, anybody wishing to avoid spoilers about Metroid Prime 3: Corruption should stay clear of this site until after completing the game themselves. There are going to be plenty of spoilers here once we start hunting for sequence breaks and speed tricks, and lots of discussion about the game and its story due to this.'' If you're here to contribute, please post whatever you discover, whatever someone else has discovered (with appropriate credit, of course), or any potential leads you may have found! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} 9c8d02866b434993581ea7799668acf31d7bacb6 27 6 2007-08-23T04:26:52Z Njahnke 1 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of [http://www.metroid2002.com/ Metroid 2002]!''' Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} 7575134f2a11796984de1a489dc21bf5f26b714c 6 3 2007-08-18T16:05:42Z Prime Hunter 2 wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of Metroid 2002!''' Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} 9272bd5c1cc123de3dabe816f43dbc218583fd1c 3 1 2007-08-18T16:01:41Z Prime Hunter 2 Main Page Initial Setup wikitext text/x-wiki <div style="margin: 0; margin-right:10px; border: 2px solid #dfdfdf; background-color:#f8f8ff; align:right;"> <div style="padding: 0.3em 1em 0.7em 1em;"> '''Welcome to the Metroid Prime 3 section of Metroid 2002!''' Please post whatever you discover, or whatever someone else has discovered (with appropriate credit, of course)! HTML also works! Articles marked as stubs need further clarification. To mark an article as a stub, add the <nowiki>{{stub}}</nowiki> tag somewhere toward the end of it. </div></div> {| align=center |- bgcolor=#f8f8ff |[[Returning Techniques]] |- bgcolor=#f8f8ff |[[New Techniques]] |- bgcolor=#f8f8ff |[[Sequence Breaks]] |- bgcolor=#f8f8ff |[[Speed Tricks]] |- bgcolor=#f8f8ff |[[Boss Tricks]] |- bgcolor=#f8f8ff |[[Game Breaker Glitches]] |- bgcolor=#f8f8ff |[[Speed Runs]] |} cc5e018aa7f8cde0992b97686679d78aebf1151a 1 2007-08-12T19:29:46Z MediaWiki default 0 wikitext text/x-wiki <big>'''MediaWiki has been successfully installed.'''</big> Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list] * [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ] * [http://mail.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] 928e1deea259c70afc3513c66f29f3fcd740d8bf Mogenar 0 17 159 131 2007-09-06T00:55:37Z Yoshi348 13 wikitext text/x-wiki ''Discovered by Prime Hunter'' If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be stunned for about 5 seconds with all of his orbs exposed, allowing you the perfect oportunity to blast him. ''Discovered by petrie911'' Fight in 4:00 (Hyper Mode difficulty) [http://www.youtube.com/watch?v=Xrr9DH7mE2M http://www.youtube.com/watch?v=Xrr9DH7mE2M] "''First and foremost, Hyper mode your way through each orb. It's best if you wait a little for Corruption to set in, or you'll probably find yourself running out of phazon. Otherwise, go nuts, and let mogenar's attacks refill your meter. For the part where you attack his feet, go in and out of Hyper Mode to avoid damage from his feet and shockwaves.''" (YouTube comment) cf8f44c91204507d383fffef136c8d532a9f5786 131 86 2007-09-05T02:13:45Z Zell99 10 wikitext text/x-wiki ''Discovered by Prime Hunter'' If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be stunned for about 5 seconds with all of his orbs exposed, allowing you the perfect oportunity to blast him. ''Discovered by petrie911'' Fight in 4:00 [http://www.youtube.com/watch?v=Xrr9DH7mE2M http://www.youtube.com/watch?v=Xrr9DH7mE2M] "''First and foremost, Hyper mode your way through each orb. It's best if you wait a little for Corruption to set in, or you'll probably find yourself running out of phazon. Otherwise, go nuts, and let mogenar's attacks refill your meter. For the part where you attack his feet, go in and out of Hyper Mode to avoid damage from his feet and shockwaves.''" (YouTube comment) 1063e66373db88fb6ad7d4d4087846e2cd561c1e 86 2007-09-02T00:37:37Z Prime Hunter 2 New page: ''Discovered by Prime Hunter'' If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be s... wikitext text/x-wiki ''Discovered by Prime Hunter'' If you're fast enough and close enough to him, when he opens his mouth try to shoot an Ice Missile at him. If it hits before he closes his mouth, he'll be stunned for about 5 seconds with all of his orbs exposed, allowing you the perfect oportunity to blast him. 3e7af13366548cb9fba5fd9d95cec7b304e2576e Obstacles to Bypassing Items 0 9 406 366 2007-09-29T22:48:31Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay :Used to interface with the ziplines on Elysia === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open the door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use the halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Needed in Phazon Harvesting during Hazard Shield Skip :Used to skip 2 Energy Cells === Seeker Missiles === :Needed to collect after grabbing Energy Cell 5 :Needed for collecting parts 2 and 3 of Theronian Bomb :Needed to get into the Elysian seed :Needed to get the X-Ray Visor :Needed to open the Screw Attack wall in Airshaft :Needed to open the tunnel in Powerworks to get the Spider Ball === X-Ray Visor === :Needed for a combo lock in Lift Hub to download the Pirate Homeworld map :Needed for a combo lock in Scrapvault :Needed to exit Main Cavern :Needed for a combo lock blocking the pirate codes === Grapple Voltage === :Used to destroy a gate in Zipline Station Charlie :Needed to drain the shield in Command Courtyard :Needed to start the Demolition Trooper sequence :Needed to download the pirate codes :Needed to get to the Leviathan === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Green door between Junction A - Aurora Access :Needed to kill Omega Ridley f2400fc91a7b9d7371a11f878953e42c76557352 366 365 2007-09-19T22:43:59Z Jerry9 5 wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses :Used to interface with the ziplines === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open the door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use the halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Needed in Phazon Harvesting during Hazard Shield Skip :Used to skip 2 Energy Cells === Seeker Missiles === :Needed to collect after grabbing Energy Cell 5 :Needed for collecting parts 2 and 3 of Theronian Bomb :Needed to get into the Elysian seed :Needed to get the X-Ray Visor :Needed to open the Screw Attack wall in Airshaft :Needed to open the tunnel in Powerworks to get the Spider Ball === X-Ray Visor === :Needed for a combo lock in Lift Hub to download the Pirate Homeworld map :Needed for a combo lock in Scrapvault :Needed to exit Main Cavern :Needed for a combo lock blocking the pirate codes === Grapple Voltage === :Used to destroy a gate in Zipline Station Charlie :Needed to drain the shield in Command Courtyard :Needed to start the Demolition Trooper sequence :Needed to download the pirate codes :Needed to get to the Leviathan === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Green door between Junction A - Aurora Access :Needed to kill Omega Ridley e10c5c50294c55a90de433050f7e0640c62f6dd1 365 364 2007-09-19T22:29:07Z Jerry9 5 wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses :Used to interface with the ziplines === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open the door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use the halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Needed in Phazon Harvesting during Hazard Shield Skip :Used to skip 2 Energy Cells === Seeker Missiles === :Needed to collect after grabbing Energy Cell 5 :Needed for collecting parts 2 and 3 of Theronian Bomb :Needed to get into the Elysian seed :Needed to get the X-Ray Visor :Needed to open the Screw Attack wall in Airshaft :Needed to open the tunnel in Powerworks to get the Spider Ball === X-Ray Visor === :Needed for a combo lock in Lift Hub to download the Pirate Homeworld map :Needed for a combo lock in Scrapvault :Needed to exit Main Cavern :Needed for a combo lock blocking the pirate codes === Grapple Voltage === :Used to destroy a gate in Zipline Station Charlie :Needed to drain the shield in Command Courtyard :Needed to start the Demolition Trooper sequence :Needed to download the pirate codes === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Green door between Junction A - Aurora Access :Needed to kill Omega Ridley 50f802a7453ee9c5b40a85da2440556510952d48 364 363 2007-09-18T23:55:27Z Jerry9 5 added everything except nova beam doors wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses :Used to interface with the ziplines === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open the door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use the halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Needed in Phazon Harvesting during Hazard Shield Skip :Used to skip 2 Energy Cells === Seeker Missiles === :Needed to collect after grabbing Energy Cell 5 :Needed for collecting parts 2 and 3 of Theronian Bomb :Needed to get into the Elysian seed :Needed to get the X-Ray Visor :Needed to open the Screw Attack wall in Airshaft :Needed to open the tunnel in Powerworks to get the Spider Ball === X-Ray Visor === :Needed for a combo lock in Lift Hub to download the Pirate Homeworld map :Needed for a combo lock in Scrapvault :Needed to exit Main Cavern === Grapple Voltage === :Used to destroy a gate in Zipline Station Charlie :Needed to drain the shield in Command Courtyard :Needed to start the Demolition Trooper sequence === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley bef1c7cbbaaa9a682af3c6e06882ccccc6b4041f 363 362 2007-09-18T23:00:01Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay :Needed to access much of Elysia === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Needed in Phazon Harvesting during Hazard Shield Skip :Used to skip 2 Energy Cells === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles :Need for collecting parts 2 and 3 of Theronian Bomb === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley fa220d06a09574c674178849f38dacdbe63814ed 362 360 2007-09-18T22:57:53Z Prime Hunter 2 Spelling Corrections/Extra Item Uses wikitext text/x-wiki ''Last Updated 09/18/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to gain full access to Bryyo Jungle :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay :Needed to access much of Elysia === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Lift === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Used to skip 2 Energy Cells === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles :Need for collecting parts 2 and 3 of Theronian Bomb === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to climb Defense Access :Used to open Mine Lift === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley fc652b93c05db90da1f2ca5834406c35af4daeeb 360 324 2007-09-18T21:56:39Z Jerry9 5 updating to a more detailed listing. partially complete. I will finish it later. wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Needed to open several doors :Needed for using Hyper Missile === Ship Missile Launcher === :Needed to destroy shield generators on Bryyo :Needed to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Needed to destroy Leviathan on Bryyo :Needed to gain full access to Elysia :Needed to access Eastern SkyTown :Needed to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Needed to cross Main Docking Access :Needed to cross Construction Bay === Ice Missiles === :Needed to exit Temple of Bryyo and turn on elevator to the Eastern Shield Generator :Needed to cross Fall of Fire :Open door to Skybridge Hera from Junction :Open the door to Concourse === Boost Ball === :Needed to access the Aurora Chamber :Needed to use halfpipe in Steambot Barracks :Needed to break the wall in Warp Site Alpha :Needed to access Eastern SkyTown :Needed to get Seeker Missiles :Needed to use the halfpipe in Phazon Quarry :Needed to open Mine Life === Plasma Beam === :Needed to repair the Aurora Unit :Needed to get Screw Attack :Open the orange door in Security Station :Repair the elevator in Observatory Lift :Orange door between Concourse - Maintenance Shaft CC :Used to repair the escape pod :Orange door between Scrapvault - Processing Access :Weld a panel in Scrapvault :Orange door between Metroid Processing - Airshaft === Screw Attack === :Used often to travel across Elysia :Used to access Eastern SkyTown :Used to skip 2 Energy Cells === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles :Need for collecting parts 2 and 3 of Theronian Bomb === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to climb Defence Access :Used to open Mine Lift === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley a59cb94aef0b9e2f5d66544cca8528d574934167 324 323 2007-09-16T17:35:44Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo :Need to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles :Need for collecting parts 2 and 3 of Theronian Bomb === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley 5fcc992f248379ca8b1ba67f69c7f4ec0eeab720 323 322 2007-09-16T17:34:07Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo :Need to destroy door leading to Leviathan on Pirate Homeworld === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley a8e362060421a37475533edaff429e601eb426b9 322 321 2007-09-16T17:33:32Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo :Need to destroy door leading to Pirate Homeworld Leviathan === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley 8c9c478d3a1e066928494cbfeb321f3257586d30 321 320 2007-09-16T17:32:43Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator) == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley 6e586ea2d3bdcd9c430898ffe2eee5fe6cc4c8f6 320 309 2007-09-16T17:31:40Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/16/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). c635d3834375df2d18cd2b1a156e3a4996ea9de0 309 163 2007-09-16T13:49:45Z Jerry9 5 hazard shield skipped wikitext text/x-wiki ''Last Updated 09/05/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Needed to get to the Nova Beam === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). e784d8f0a7ee4f0d71382b487300db58028ac4f5 163 157 2007-09-06T01:07:44Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/05/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 101 energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). 5c589dc86030a1f5383cced98569a672f57f8854 157 140 2007-09-06T00:41:37Z Yoshi348 13 /* Energy Tank */ wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. :Need 100 (101?) energy to activate Hyper Mode === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). e72cc7bee82303136c83644bf6d63bdf6ff73e63 140 102 2007-09-05T13:43:58Z Paraxade 12 /* Nova Beam */ wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Needed to get through several doors :Needed to kill Omega Ridley === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). 94551b0e84d0e7610b61a1821841754931b1f818 102 100 2007-09-02T16:36:31Z Jerry9 5 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit and Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). dd3d60be27f8fba00e74f9e1d572e82492bab8c4 100 98 2007-09-02T16:31:45Z Jerry9 5 [[Bypassing Items]] moved to [[Obstacles to Bypassing Items]]: Skipped items can be found under the Sequence Breaks section. This page lists barriers to skipping items. wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (skip 6) === ''Discovered by Paraxade'' :It looks like you may only need to collect three energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. Four places they are needed are for things off of the main path in the Valhalla. The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). beff6e53da3e273f41710014be92ccd17fe6c4ec 98 80 2007-09-02T03:39:39Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (skip 6) === ''Discovered by Paraxade'' :It looks like you may only need to collect three energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. Four places they are needed are for things off of the main path in the Valhalla. The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to use halfpipe leading back towards Ghor in Elysia === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). beff6e53da3e273f41710014be92ccd17fe6c4ec 80 79 2007-09-01T22:47:24Z Jerry9 5 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (skip 6) === ''Discovered by Paraxade'' :It looks like you may only need to collect three energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. Four places they are needed are for things off of the main path in the Valhalla. The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). fb5e35fccae1681fb2b0afb876593a60beabb617 79 78 2007-09-01T22:44:12Z Jerry9 5 Paraxade's terminal fall respawn find wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (skip 6) === :It looks like you may only need to collect three energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. Four places they are needed are for things off of the main path in the Valhalla. The two slots in the Aurora Chamber can be skipped by screw attacking the glass blocking the door. The terminal fall will respawn you infront of the door (found by Paraxade). === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). 810fcf72f2d2df43476286e6897236e59bfdb76a 78 77 2007-09-01T22:36:32Z Jerry9 5 bombs can be used on Ghor instead of the boostball wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). 475b46faf3250663f4f97328e70895f8a681397c 77 76 2007-09-01T22:34:04Z Jerry9 5 /* Energy Cells (5) */ wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (3) === :Need to access sections of GFS Valhalla leading to Pirate codes (2 doors and the elevator). c689107980d8e4e7c4b2b15e26cb47db4cbdf1a5 76 74 2007-09-01T20:27:34Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === ''Discovered by Paraxade'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes 74e5624b90670190434046ec4b8bbf2e5e27bda6 74 70 2007-09-01T07:11:08Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === ''Discovered by Prime Hunter'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from a raised portion of the floor to the left of the tunnel entrance, which gives you enough height to land part way into the tunnel and avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes 2b05dc4712f67cd19cedaec5c6390e297a2a88e3 70 69 2007-09-01T07:01:30Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === ''Discovered by Prime Hunter'' :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from the raised portion of the platform near the tunnel entrance, giving you enough height to land in the tunnel but avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes ad6514eb812fea1c319c8f91d6e261dd0472084f 69 64 2007-09-01T06:53:39Z Prime Hunter 2 Only ONE Energy Tank Unskipable! wikitext text/x-wiki ''Last Updated 09/01/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === Energy Tank (Norion) === :It is possible to skip past the Energy Tank that appears to be in your path. All you have to do is Spring Jump up into the tunnel from the raised portion of the platform near the tunnel entrance, giving you enough height to land in the tunnel but avoid the Energy Tank. == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tank === :An Energy Tank on the Olympus is directly in your path. === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes 5165e5601f079c66a42d45120fa12d93b7b2b530 64 63 2007-08-31T18:51:51Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phaaze. The other four places they are needed are for things off of the main path in the Valhalla. === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes 4fb661623c6a81414f50b35edc50cd7f5e478d28 63 49 2007-08-31T06:24:08Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phazze. The other four places they are needed are for things off of the main path in the Valhalla. === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phaaze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phaaze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phaaze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes 11f3a7cc61a966dffe61b2bd2d3517f2aa40cf3f 49 47 2007-08-30T22:51:58Z Prime Hunter 2 /* Ship Missiles */ wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phazze. The other four places they are needed are for things off of the main path in the Valhalla. === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missile Launcher === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phazze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phazze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phazze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes d2632c8891aa7228e69e6b1db24e9223956ba3b0 47 46 2007-08-30T22:33:17Z Prime Hunter 2 Possible to Skip 4 Energy Cells? wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === Energy Cells (4) === :It looks like you may only need to collect five energy cells in order to access the Pirate Codes that allow you to learn the location of Phazze. The other four places they are needed are for things off of the main path in the Valhalla. === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missiles === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia :Need to get through Phazze === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia :Need to get through Phazze === Hyper Grapple === :Need to destroy Leviathan on Pirate Homeworld :Need to get through Phazze == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes d8907d1ff7142ea21e20417e04771783a783308c 46 45 2007-08-30T22:29:48Z Prime Hunter 2 /* Energy Cells (9) */ wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missiles === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (5) === :Need to access sections of GFS Valhalla leading to Pirate codes de935e4669ea32470f305160aa3961ffb65cd65c 45 44 2007-08-30T17:04:59Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missiles === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === Grapple Voltage === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (9) === :Need to access all parts of GFS Valhalla 66027329f3a237a99bb406cc728df4c81e7327fd 44 43 2007-08-30T15:25:38Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missiles === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === 3rd Grapple Upgrade (Can't remember name) === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (9) === :Need to access all parts of GFS Valhalla f4ce15783a6dceee365ff46ceaa6d0fb01b6a480 43 42 2007-08-30T15:23:57Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Combat Visor :Scan Visor :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Missile Launcher === :Need to open several doors :Need for using Hyper Missile === Ship Missiles === :Need to destroy shield generators on Bryyo === Hyper Ball === :Need to destroy Leviathan on Bryyo :Need to gain full access to Elysia === Ship Grapple === :Need to assemble Theronian Bomb on Elysia === Hyper Missile === :Need to destroy Leviathan on Elysia == Problem Items: (Most Likely Unskippable) == === Grapple Lasso === :Used often to solve puzzles :Used often against enemies and bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Boost Ball === :Need to access several Spinners :Need to defeat Ghor === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === X-Ray Visor === :Need to get into several areas :Need to bypass Pirate security measures === 3rd Grapple Upgrade (Can't remember name) === :Need to get into several areas :Need to bypass Pirate security measures === Spider Ball === :Need to get into several areas === Hazard Shield === :Need to get into several areas === Nova Beam === :Need to get through several doors :Need to obliterate Pirate Defense Grid === Energy Cells (9) === :Need to access all parts of GFS Valhalla 3a3918f3dde37c06b404c12f6899d95752e0fb4e 42 39 2007-08-30T13:58:49Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/30/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: (As of 1st Time Through) == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Morph Ball Bombs :Space Jump Boots :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Missile Launcher === :Need to open several doors === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Grapple Lasso === :Used often to solve puzzles and against bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Hyper Ball === :Need to destroy Leviathan on Bryyo === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === Hyper Missile === :Need to destroy Leviathan on Elysia b627b56ee4cc5024a6bc52f59304483aafafd310 39 38 2007-08-29T19:00:43Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/29/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: (As of 1st Time Through) == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Spring Ball :Morph Ball Bombs :Space Jump Boots :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Missile Launcher === :Need to open several doors === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Grapple Lasso === :Used often to solve puzzles and against bosses === Grapple Swing === :Used often to cross rooms :Used often to travel across Elysia === Ice Missiles === :Need to open several doors :Freeze objects to get through several rooms === Hyper Ball === :Need to destroy Leviathan on Bryyo === Plasma Beam === :Need to get through several doors :Need to repair several terminals === Screw Attack === :Used often to travel across Elysia === Seeker Missiles === :Need to collect after grabbing Energy Cell 5 :Used to open several doors and solve puzzles === Hyper Missile === :Need to destroy Leviathan on Elysia 0ea2c1c5a85ef80727c97de5e86999554b5f705d 38 37 2007-08-29T14:28:08Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/29/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: (As of 1st Time Through) == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Spring Ball :Morph Ball Bombs :Space Jump Boots :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Missile Launcher === :Need to get through several doors === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Grapple Lasso === :Used often to solve puzzles and against bosses === Grapple Swing === :Used often to cross rooms === Ice Missiles === :Need to get through several doors :Freeze objects to get through several rooms === Hyper Ball === :Need to destroy Leviathan on Bryyo a495dc8ffe395d7600e2b41342440c65f99168ed 37 34 2007-08-29T04:35:33Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: (As of 1st Time Through) == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Spring Ball :Morph Ball Bombs :Space Jump Boots :Command Visor === GIVEN AUTOMATICALLY === :PED Suit :Hyper Beam === Missile Launcher === :Need to get through several doors === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Grapple Lasso === :Used often to solve puzzles and against bosses === Ice Missiles === :Need to get through several doors :Freeze objects to get through several rooms === Hyper Ball === :Need to destroy Leviathan on Bryyo 3d20e2bb85b00b3d50ba40b737cf480adec8d49e 34 33 2007-08-29T03:51:10Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Power Beam :Varia Suit :Morph Ball :Spring Ball :Morph Ball Bombs :Space Jump Boots :Command Visor === Missile Launcher === :Need to get through several doors === Energy Tanks (2) === :Two Energy Tanks are in mid-path === Grapple Lasso === :Used often to solve puzzles and against bosses === PED Suit/Hyper Beam === :Given Automatically === Hyper Ball === :Need to destroy Leviathan on Bryyo d0230a3bb73456b18ab1dd4c95debaab07645632 33 26 2007-08-29T01:31:44Z Prime Hunter 2 Most Likely Unskippable Items wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === STARTING ITEMS === :Varia Suit :Morph Ball :Spring Ball :Morph Ball Bombs :Power Beam :Space Jump Boots :Command Visor === Missile Launcher === :Need to get through several doors. === Energy Tanks (2) === :Two Energy Tanks are in mid-path. === Grapple Lasso === :Used often to solve puzzles and against bosses. Most likely non-skippable === PED Suit/Hyper Beam === :Given Automatically 6655a1d2af09fd86a68dce46f83a6970477a5d10 26 19 2007-08-18T22:01:53Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === ITEM 001 === :Unknown === ITEM 002 === :Unknown fa4746a97a06c43ad578b1ec5cdce2932698aa14 19 16 2007-08-18T16:50:26Z Prime Hunter 2 wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === ITEM 001 === :Unknown === ITEM 002 === 69fbbf8c4863a51c7385fda3308a893a74239cc2 16 14 2007-08-18T16:49:07Z Prime Hunter 2 Removing all content from page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 14 2007-08-18T16:44:26Z Prime Hunter 2 New page: ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 ... wikitext text/x-wiki ''Last Updated 08/18/07''<br /><br /> __TOC__ == Skippable Items: Any% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Skippable Items : Non Low% Run == === ITEM 001 === :Unknown === ITEM 002 === :Unknown == Unskippable Items: == === ITEM 001 === :Unknown === ITEM 002 === 69fbbf8c4863a51c7385fda3308a893a74239cc2 Omega Ridley 0 49 256 2007-09-12T00:59:36Z Zell99 10 New page: ''Discovered by Paraxade'' (Direct quote from m2k2 forum) - Start charging your beam - Walk right up to Ridley - He'll try to bite you, dodge it and shoot the beam - Now take a lo... wikitext text/x-wiki ''Discovered by Paraxade'' (Direct quote from m2k2 forum) - Start charging your beam - Walk right up to Ridley - He'll try to bite you, dodge it and shoot the beam - Now take a lot of steps back while charging the beam again - Ridley opens his mouth; shoot the charge beam at it followed by a bunch of normal shots to stun him (this is on hypermode; dunno if the amount of hits required to stun is any different) ''Discovered by BlueGlass'' When Ridley does the tail/fire breath spinning attack, Screw Attack straight at him. He will stop the spinning attack, jump up and do the shockwave attack. c29c4753125e8e6110f68f12911e12e437042ddc Other 0 23 251 201 2007-09-11T14:45:24Z Zelsexx 15 wikitext text/x-wiki [[Instant Unmorph]] 048a17707697574292a3c7f8572332f7aeff5eab 201 117 2007-09-08T14:36:21Z Zelsexx 15 Removing all content from page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 117 2007-09-03T06:05:53Z PessimistByNature 9 New page: [[BSJ]] wikitext text/x-wiki [[BSJ]] 1d1d331b5ed13733fdca2b8a82a3c7f98de66b78 Powerworks SW 0 39 350 183 2007-09-18T00:33:29Z Paraxade 12 wikitext text/x-wiki ''Discovered by Rekameohs'' Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world. [http://files.filefront.com/SW5mp4/;8572700;/fileinfo.html Video] a9794c54b60d3cf856a61c5fd42b079738974def 183 182 2007-09-07T11:10:07Z Zelsexx 15 wikitext text/x-wiki ''Discovered by Rekameohs'' Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world. [http://www.youtube.com/watch?v=XOlSJ9P0yHA Video] 7e9506f1e8b7d614d303539eabb218f24cfa0f0f 182 2007-09-07T11:09:16Z Zelsexx 15 New page: ''Discovered by Rekameohs'' Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter... wikitext text/x-wiki ''Discovered by Rekameohs'' Go to the end of the morph ball tunnel and unmorph. Jump back down into the hole and space jump away from the building. You'll be able to walk on air and enter the secret world. a00c2ac9f28272af5582484adeb988c0c065b5ac Rundas 0 28 382 381 2007-09-24T21:15:05Z Tahngarthor 20 wikitext text/x-wiki ''Discovered by petrie911'' <youtube>kWxJ61Ztcbc</youtube> Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal) ''Additional information added by zell99'' For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into "Vent Phazon out" mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around. b7396703499fe8d1d77333de9742cd23cab45797 381 132 2007-09-24T21:05:22Z Tahngarthor 20 checking youtube wikitext text/x-wiki ''Discovered by petrie911'' <youtube>v=kWxJ61Ztcbc</youtube> Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal) ''Additional information added by zell99'' For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into "Vent Phazon out" mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around. fafdf861fb01a06304542ed3faab3c2c3953d523 132 2007-09-05T02:26:18Z Zell99 10 New page: ''Discovered by petrie911'' [http://www.youtube.com/watch?v=kWxJ61Ztcbc http://www.youtube.com/watch?v=kWxJ61Ztcbc] Start the fight by killing the 2 Pirate Carriers fast using Hypermode.... wikitext text/x-wiki ''Discovered by petrie911'' [http://www.youtube.com/watch?v=kWxJ61Ztcbc http://www.youtube.com/watch?v=kWxJ61Ztcbc] Start the fight by killing the 2 Pirate Carriers fast using Hypermode. Do that before the Pirates come out. (They take 5 Hypermode shots each on Normal) ''Additional information added by zell99'' For Rundas himself, go into Hypermode as soon as possible after the cutscene. Use normal shots on Rundas to stun him (he takes about 7 hypermode shots on Normal). When he is stunned, grapple his shield off and start charging your gun. Dodge his ice shots while unloading your charge shot on him. Charge a 2nd one and follow him around, shooting him. Watch your Phazon level, you should be through the 25s and get into "Vent Phazon out" mode. Rundas will put his shield back on at this point, stun him with normal shots and repeat. Make sure you stun him as fast as possible or he will start flying around. 8bd04a2e9e179c4ef6c37144d3e7034c9a03a3c6 Secret Worlds 0 18 266 231 2007-09-13T02:56:55Z Zelsexx 15 wikitext text/x-wiki A '''Secret World''' is Metroid terminology for an out of bounds area in the game that allows the player to access areas before they are meant to be or simply explore. Due to Metroid Prime 3's dedication to limiting sequence breaking it's beginning to look like Secret Worlds will be our main route to sequence break in the first place. Please report any entrances you may find whether deliberate or accidental here or on the forums. ==Bryyo== # [[Temple of Bryyo SW|Temple of Bryyo]] ==Elysia== # [[Chozo Observatory SW|Chozo Observatory]] # [[Zipline Station Charlie SW|Zipline Station Charlie]] # [[Powerworks SW|Powerworks]] ==Pirate Homeworld== # [[Creche Transit SW|Creche Transit]] # [[Skyway Access SW|Skyway Access]] 11de8f9486401d4a2772a5e75db03395fa6f0753 231 181 2007-09-09T22:53:39Z Zelsexx 15 wikitext text/x-wiki A '''Secret World''' is Metroid terminology for an out of bounds area in the game that allows the player to access areas before they are meant to be or simply explore. Due to Metroid Prime 3's dedication to limiting sequence breaking it's beginning to look like Secret Worlds will be our main route to sequence break in the first place. Please report any entrances you may find whether deliberate or accidental here or on the forums. ==Elysia== # [[Chozo Observatory SW|Chozo Observatory]] # [[Zipline Station Charlie SW|Zipline Station Charlie]] # [[Powerworks SW|Powerworks]] ==Pirate Homeworld== # [[Creche Transit SW|Creche Transit]] # [[Skyway Access SW|Skyway Access]] 79e1a6d2f618dac60d88281187022b79d4af17f4 181 136 2007-09-07T11:07:07Z Zelsexx 15 wikitext text/x-wiki ==Elysia== # [[Chozo Observatory SW|Chozo Observatory]] # [[Zipline Station Charlie SW|Zipline Station Charlie]] # [[Powerworks SW|Powerworks]] ==Pirate Homeworld== # [[Creche Transit SW|Creche Transit]] # [[Skyway Access SW|Skyway Access]] f0875f4efcece2d80457ee13077c3b07a9a3a1b0 136 135 2007-09-05T03:00:10Z Paraxade 12 wikitext text/x-wiki ==Elysia== # [[Chozo Observatory SW|Chozo Observatory]] # [[Zipline Station Charlie SW|Zipline Station Charlie]] ==Pirate Homeworld== # [[Creche Transit SW|Creche Transit]] # [[Skyway Access SW|Skyway Access]] 9a619168797e0cacd8b233c7483c887b7d9ff7c0 135 134 2007-09-05T02:34:17Z Zell99 10 wikitext text/x-wiki ==Elysia== 1. Chozo Observatory 2. Zipline Station Charlie [http://www.youtube.com/watch?v=mUhz3ZVorOI http://www.youtube.com/watch?v=mUhz3ZVorOI] ==Pirate Homeworld== 1. Creche Transit [http://www.youtube.com/watch?v=ALkRA4PBXQk http://www.youtube.com/watch?v=ALkRA4PBXQk] 2. Skyway Access [http://www.youtube.com/watch?v=Ui4qw9PEi2o http://www.youtube.com/watch?v=Ui4qw9PEi2o] 2460613e6352e1d249875fe436a89b939da18e8a 134 89 2007-09-05T02:33:14Z Zell99 10 wikitext text/x-wiki ==Elysia== 1. Chozo Observatory 2. Zipline Station Charlie [http://www.youtube.com/watch?v=mUhz3ZVorOI http://www.youtube.com/watch?v=mUhz3ZVorOI] ==Pirate Homeworld== 1. Creche Transit [http://www.youtube.com/watch?v=ALkRA4PBXQk http://www.youtube.com/watch?v=ALkRA4PBXQk] bcaef6ba42537f7870897868e70e7da542fc30fa 89 88 2007-09-02T00:48:52Z Jerry9 5 wikitext text/x-wiki ==Elysia== 1. [[Chozo Observatory SW |Chozo Observatory]] ==Pirate Homeworld== 1. [[Creche Transit SW |Creche Transit]] ec72518a3fc8db874bfd2f2f75aae6628cb06f74 88 2007-09-02T00:44:05Z Jerry9 5 New page: ==Elysia== 1. [[Chozo Observatory]] ==Pirate Homeworld== 1. [[Creche Transit]] wikitext text/x-wiki ==Elysia== 1. [[Chozo Observatory]] ==Pirate Homeworld== 1. [[Creche Transit]] 9461a66fa8775cc9c97b1c56085771c8a4fe844c Sequence Breaks 0 10 435 355 2007-10-02T07:53:10Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Screw Attack|Screw Attack]] [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] [[Early Seeker Missiles|Seeker Missiles]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Hazard Shield]] [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] [[Skip disabling the Pirate Defense Systems]] </TD> </TR> </TABLE> </CENTER> 9663150148374cc72c35c53bdbf0673c65c4cb51 355 288 2007-09-18T18:14:41Z Paraxade 12 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] [[Early Seeker Missiles|Seeker Missiles]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Hazard Shield]] [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] [[Skip disabling the Pirate Defense Systems]] </TD> </TR> </TABLE> </CENTER> 01e8fc2e13fdaacb15b99a26e6719b63e94cc7a0 288 207 2007-09-15T22:44:31Z Prime Hunter 2 Hazard Shield Skipped! wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] [[Early Seeker Missiles|Seeker Missiles]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Hazard Shield]] [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> 86bbb4f026f3d63a333352d0b61bf73e0e954a5b 207 205 2007-09-09T01:43:39Z Zell99 10 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] [[Early Seeker Missiles|Seeker Missiles]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> 27ed5ab07d13233436901f18aa0bf1650c6e79f7 205 184 2007-09-08T15:25:59Z Zell99 10 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] [[Early Seeker Missiles|Early Seeker]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> c943e576dd737a5b6de080220dfed1578923d5e7 184 177 2007-09-07T11:11:09Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions|Missle Expansions]] [[Early Energy Tanks|Energy Tanks]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> 99e8b1d946ed64944c705e4b232febe09cfe329a 177 176 2007-09-07T10:53:28Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Early Missile Expansions]] [[Early Energy Tanks]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> b6e798c62e79a0de2e8f77dc9c1a5179bad7a87b 176 175 2007-09-07T10:53:00Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> [[Missile Expansions]] [[Energy Tanks]] </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> a009dc4d34435274fb5bd4b6c5c07a075b08f9dd 175 173 2007-09-07T10:52:04Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> 41cd52e48e4620f812b021c2e382e17312cf391a 173 104 2007-09-07T10:46:15Z Zelsexx 15 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> '''<U>Missle Expansions</u>''' [[Early Bryyo Expanions]] [[Early Norion Expansions]] [[Early Elysia Expansions]] </TD> </TR> </TABLE> </CENTER> 76674c81a86e7f0a90a45cb0b8939b79bd914db2 104 103 2007-09-02T16:38:58Z Jerry9 5 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> 41cd52e48e4620f812b021c2e382e17312cf391a 103 90 2007-09-02T16:38:33Z Jerry9 5 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] [[Energy Tanks]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] [[Obstacles to Bypassing Items]] </TD> </TR> </TABLE> </CENTER> af0d809b8d585aa619974e5e4085363ea60921f5 90 83 2007-09-02T01:08:38Z Jerry9 5 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> [[Lowest % and Requirements]] </TD> </TR> </TABLE> </CENTER> 67fd6c97e2df3d76873020803cd0f0c164cc0c6c 83 21 2007-09-02T00:19:13Z Prime Hunter 2 wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> [[Energy Cells]] </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> </TD> </TR> </TABLE> </CENTER> 203bc212c8fa66e8df9035f95c18ce2fb7e8db10 21 2007-08-18T16:53:34Z Prime Hunter 2 Sequence Breaks Page Initial Setup wikitext text/x-wiki <CENTER> <TABLE BORDER="1" CELLPADDING="10" CELLSPACING="0"> <TD ALIGN="CENTER" VALIGN="MIDDLE" ROWSPAN="2"> <B><U>Early Items</U></B> </TD> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Skipped Items</U></B> </TD> <TR> <TD ALIGN="CENTER" VALIGN="MIDDLE"> <B><U>Other</U></B> </TD> </TR> </TABLE> </CENTER> 4f90ee889b3146f33daafd1dc80f0b229c1564ef Skip disabling the Pirate Defense Systems 0 57 357 356 2007-09-18T18:25:31Z Paraxade 12 wikitext text/x-wiki ''Discovered by Paraxade'' After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. Jump off the door then space jump back onto it. After TS1104 is secretized, shoot the door again. Jump off and space jump back on while moving toward TS1104 to enter it. Aether jump to the skywalk again in TS1104 and proceed to the door to TS0203. Secretize the room, then jump on top of it and morph (make sure the map says you are in TS1104). Boost a couple times into TS0203 and unmorph to fall through, then use a morph ball bomb to open the door to TS1104. Reenter TS1104, then go through the door again to get back in the room with the map in the right place. You may encounter a glitch in TS0205 where the cutscene where the troopers run past Samus doesn't trigger. If this happens, dump the room by going two rooms away and reload it. When you get to the seed, if you don't have the Nova Beam, you can bypass the creatures on the way to Omega Ridley by doing a Screw Attack and landing right in front of them, then going through them during the SA unmorph animation. You cannot, however, kill Omega Ridley without the Nova Beam. [http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video] 3059da1e09020fa1d7e296a71dbc8e7db5dbcb99 356 2007-09-18T18:22:27Z Paraxade 12 New page: ''Discovered by Paraxade'' After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. J... wikitext text/x-wiki ''Discovered by Paraxade'' After entering the [[Skyway Access SW]], use aether jumps to reach the skywalk in Skyway Access. Drop down over the door to Transit Station 1104 and shoot it. Jump off the door then space jump back onto it. After TS1104 is secretized, shoot the door again. Jump off and space jump back on while moving toward TS1104 to enter it. Aether jump to the skywalk again in TS1104 and proceed to the door to TS0203. Secretize the room, then jump on top of it and morph (make sure the map says you are in TS1104). Boost a couple times into TS0203 and unmorph to fall through, then use a morph ball bomb to open the door to TS1104. Reenter TS1104, then go through the door again to get back in the room with the map in the right place. You may encounter a glitch in the last room where the cutscene where the troopers run past Samus doesn't trigger. If this happens, dump the room by going two rooms away and reload it. When you get to the seed, if you don't have the Nova Beam, you can bypass the creatures on the way to Omega Ridley by doing a Screw Attack and landing right in front of them, then going through them during the SA unmorph animation. You cannot, however, kill Omega Ridley without the Nova Beam. [http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video] b3411b3a9e0ced66e7e0d19240f2f5d92fd18544 Skyway Access SW 0 43 348 204 2007-09-18T00:31:41Z Paraxade 12 wikitext text/x-wiki ''Discovered by Paraxade'' '''Paraxade's Explanation''' Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been opened. First, clear the room of enemies, then on the walls there are a couple snake things or something like that (they're decorative parts of the background and have a slant and appear to have a head or something). Anyway, go to the one closer to you on the right and do a 1BSJ off it. After you jump, move back so you ghetto off the snake, then space jump toward the gate. There's a spot where it dips and to the left of it there's some slidey surface stuff. You need to make the bsj + screw attack near perfectly so that you initiate the screw attack right on the slidey surface, and you'll slide up. Now morph (but be VERY CAREFUL that you don't accidentally fall off after morphing) and boost up where there's a tiny wall. Lay a bomb here, then boost back up and bomb jump over the wall. Unmorph and land in the standard. [http://files.filefront.com/Early+Pirate+Homeworld+Sedmp4/;8571385;/fileinfo.html Video] f8f622a8634b42685ef91ee8a7961a5eca331af2 204 2007-09-08T14:45:39Z Zelsexx 15 New page: ''Discovered by Paraxade'' '''Paraxade's Explanation''' Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been op... wikitext text/x-wiki ''Discovered by Paraxade'' '''Paraxade's Explanation''' Definitely the most difficult SW in the game so far. Also, you must be doing this on a file where the Skyway gate has not been opened. First, clear the room of enemies, then on the walls there are a couple snake things or something like that (they're decorative parts of the background and have a slant and appear to have a head or something). Anyway, go to the one closer to you on the right and do a 1BSJ off it. After you jump, move back so you ghetto off the snake, then space jump toward the gate. There's a spot where it dips and to the left of it there's some slidey surface stuff. You need to make the bsj + screw attack near perfectly so that you initiate the screw attack right on the slidey surface, and you'll slide up. Now morph (but be VERY CAREFUL that you don't accidentally fall off after morphing) and boost up where there's a tiny wall. Lay a bomb here, then boost back up and bomb jump over the wall. Unmorph and land in the standard. [http://www.youtube.com/watch?v=Ui4qw9PEi2o Video] c49a0cc05b48330ecca2b60e5c3f977a7e553795 Speed Runs 0 5 466 465 2009-03-07T15:22:56Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''Alpha/Omega'' in 03:39 (22%) on 03/07/09 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0'' in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (100%) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 0e1eda03ecf550fb89be5a8858c57b1f40d01e99 465 462 2009-03-05T13:41:15Z Prime Hunter 2 /* Low% */ wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Alpha/Omega'' in 03:40 (22%) on 03/05/09 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0'' in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (100%) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 605965300e51be726c94504a08f9d18eff5e78eb 462 461 2008-07-03T03:40:33Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0'' in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (100%) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 525b3fb15fea3ca778650f3cdcf1d143005f06cd 461 460 2008-07-01T18:47:32Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (100%) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 67bc45842b35fc2849bd41306c35cf433dfdfccb 460 459 2008-07-01T18:47:19Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (100% SS) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 564190298eb2b86c452b2afc0318457e4666f1d5 459 458 2008-07-01T18:37:21Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 0f24cba8f739cc163ba1b4600e09311a27161bda 458 457 2008-07-01T18:36:41Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201'' in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 c336cf18686f83972f029f31f4f2e06a5aa91fa4 457 456 2008-07-01T17:34:26Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201 in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 79c6de314096ae585189ec20b34d87931f6e0b8f 456 455 2008-07-01T17:28:42Z Prime Hunter 2 Fleshed out the listings of each category, trying to find the top five in each wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 - ''goue'' in 02:52 (36% PAL) on 11/17/07 - ''MASTER-88'' in 02:53 (33% PAL) on 01/28/08 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''craztad'' in 03:19 (22% SS) on 10/23/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 - ''Shadow Jedi'' in 04:02 (22%) on 11/21/07 - ''Mgoblue201 in 04:33 (22%) on 09/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 - ''zell99'' in 04:40 on 09/23/07 - ''the wicked child'' in 06:57 on 10/05/07 - ''FirePhoenix0 in 09:34 on 11/17/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''Green Mamba'' in 05:27 on 09/16/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 - ''kwinse'' in 06:18 on 09/21/07 - ''interdpth'' in 06:53 (SS) on 09/23/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 - ''kwinse'' in 07:08 on 11/26/07 - ''GreenMamba'' in 08:46 on 09/11/07 - ''PiccoloCube'' in 09:08 on 01/20/08 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 - ''Fano7'' in 03:14 (32%) on 10/01/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on 10/23/07 - ''phatlip'' in 05:44 (54%) on 10/01/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 4f3aca0ff70bf5c2b1fff6aa80e730c53eef6e71 455 454 2008-07-01T16:33:22Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 ad6ebe0c99dedd77a4504736ff9ba7b1ae9a0acc 454 453 2008-07-01T16:32:24Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 - ''lild7hina'' in 03:38 (22%) on 01/29/08 60cfa2beec3947e513c2e70192fed475f7716628 453 452 2008-07-01T16:30:31Z Prime Hunter 2 TWO 22% Hypermode runs finished on the same day! wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''vykan12'' in 03:49 (22%) on 07/01/08 - ''Prime Hunter'' in 03:53 (22%) on 07/01/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 541f45499ce9554c2dec78a0c6fe65f603647516 452 451 2008-06-27T23:02:55Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL) on 11/17/07 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 87018f634257fcc72b549ff7d1c26fd9567f7c81 451 450 2008-06-27T22:59:34Z Prime Hunter 2 Updated listing since more people are looking here for times wikitext text/x-wiki == Any% == '''Normal''' - ''craztad'' in 02:32 (31%) on 11/06/07 - ''rekameos'' in 02:40 (??%) on 01/21/08 - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Ann-Ti'' in 03:13 (37%) on 01/06/08 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 - ''MASTER-88'' in 05:31 (46% PAL) on 01/17/08 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 - ''MASTER-88'' in 03:39 (22%) on 01/23/08 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 - ''MASTER-88'' in 03:24 (22% PAL) on 02/05/08 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 - ''lild7hina'' in 03:38 (22% SS) on 01/29/08 == 100% == '''Normal''' - ''goue'' in 03:36 (PAL) on 12/01/07 - ''GreenMamba'' in 04:29 on 11/10/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 - ''PerfectChaos9'' in 05:30 on 10/27/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 - ''goue'' in 06:47 (PAL)on 11/17/07 == Single Segment == '''Normal''' - ''craztad'' in 02:56 (33%) on 10/19/07 '''Veteran''' - ''craztad'' in 03:13 (22%) on ??/??/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 c4dc1c1ea8512fea60d8a0a94abc9b519e6373c1 450 449 2007-10-27T22:15:22Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 '''Hypermode''' - ''Prime Hunter'' in 06:27 on 10/27/07 == Single Segment == '''Normal''' - ''Nobody'' in 00:00 (00%) on 00/00/00 '''Veteran''' - ''Nobody'' in 00:00 (00%) on 00/00/00 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 bb3f372682d42877d0185acc31bec875dbb9d621 449 448 2007-10-22T04:34:00Z Prime Hunter 2 Paraxade wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:13 (22% SS) on 10/21/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 == Single Segment == '''Normal''' - ''Nobody'' in 00:00 (00%) on 00/00/00 '''Veteran''' - ''Nobody'' in 00:00 (00%) on 00/00/00 '''Hypermode''' - ''Paraxade'' in 03:13 (22%) on 10/21/07 9ec52160b2ee1b10d01f5610a9a3870751718e1a 448 444 2007-10-14T20:37:34Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''zell99'' in 04:12 on 10/14/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 509a026a18f04f293595b3d0a23df2ca8c3b2a00 444 443 2007-10-05T03:50:16Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 76961ce78aefea8ee6871f7849fe4d69fe0fb608 443 433 2007-10-05T03:49:41Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Prime Hunter'' in 03:29 (22%) on 10/04/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 1f396ab3f1f28e39131e01d97ccf0b0a93bdf325 433 432 2007-10-01T20:00:42Z Paraxade 12 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:18 (22%) on 10/01/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 12cfd67c02fc16ec3cf6ba2883f4f3f2c15372f3 432 431 2007-10-01T05:21:08Z Paraxade 12 /* Any% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:30 (22%) on 09/28/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:30 (22%) on 09/28/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 5ed80f855ceb5fcd0f6c9f57d0cf7fbc79ed142e 431 430 2007-10-01T03:59:42Z Paraxade 12 /* Low% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:30 (22%) on 09/28/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 646df0386ad84767366360c2185e6b8f98b817f2 430 417 2007-10-01T03:59:20Z Paraxade 12 /* Low% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 03:30 (22%) on 09/25/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 6f86bd96e714e18dac8598dd520670aa7d512c29 417 400 2007-09-30T17:20:11Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''Fano7'' in 04:03 (22%) on 09/30/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 0daa593914cade4c3a9828aa507f28f8904443f7 400 395 2007-09-27T12:07:08Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == 100% == '''Normal''' - ''GreenMamba'' in 04:31 on 09/26/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 9042d660f82d4674fe1ddbea0a7ca2c58c433f14 395 394 2007-09-26T00:08:36Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == 100% == '''Normal''' - ''zell99'' in 04:40 on 09/23/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 95d52e9a3682bc0cec04d277154133b27b940476 394 386 2007-09-26T00:08:11Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 04:34 (22%) on 09/25/07 == 100% == '''Normal''' - ''zell99'' in 04:40 on 09/23/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 ef1f6eb251b4ff942e0f087de168f9388131cf83 386 380 2007-09-25T02:53:07Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:06 (22%) on 09/24/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''zell99'' in 04:40 on 09/23/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 87b7e414095c50ba065aefb83749c42d73c99827 380 375 2007-09-23T17:21:52Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''zell99'' in 04:40 on 09/23/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 162dbfd321a2af2c3827961a1565a04f55265f41 375 374 2007-09-23T06:58:33Z Paraxade 12 /* Any% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Paraxade'' in 02:43 (30%) on 09/23/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 07e4d77ce7d473ef53b1dbda4033f69b38b3de30 374 373 2007-09-22T23:36:01Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''zell99'' in 02:57 (32%) on 09/22/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 9b0505e20237df2282256929b1c871fd95cb47ab 373 372 2007-09-22T17:31:30Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''rekameohs'' in 03:12 (32%) on 09/22/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 f5da072b95dfd8fd718635d9b6cd79d16a9e7eda 372 367 2007-09-22T17:09:12Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:15 (31%) on 09/22/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 a01a7332c21101e4eeb6090dc4b52e60c7f5313d 367 331 2007-09-20T01:52:18Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''Paraxade'' in 05:28 (22%) on 09/19/07 == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 600eae3b0ba31afe78c1b8ca2fef06e5da98ac20 331 330 2007-09-16T19:14:22Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''GreenMamba'' in 05:27 on 09/16/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 6fe6c33b48c8383d78ea79eb3dde740f6ce57758 330 315 2007-09-16T18:39:44Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''GreenMamba'' in 08:46 on 09/11/07 d96bccb5c21f9387392fb00c4e506fba86b11d86 315 314 2007-09-16T15:11:29Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 99aad85bbed646c0acaf3debebc24097bacf3ebc 314 310 2007-09-16T15:11:14Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 9d868f7414f99cfbc8a5d579515ef91ac285f7e0 310 287 2007-09-16T14:32:37Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 03:47 (22%) on 09/16/07 - ''BlueGlass'' in 04:32 (23%) on 09/15/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 632d6eec3928edca0bc08932f433539b4d3979c1 287 286 2007-09-15T14:33:48Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''BlueGlass'' in 04:32 (23%) on 09/15/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 43cf49b69585eddf4492c448e8fe64b99ec3cd69 286 284 2007-09-15T14:32:41Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''BlueGlass'' in 04:32 (23%) on 09/15/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 c86bf1895edb997aecbdaeb2be5bb28e2d0ce56b 284 253 2007-09-14T02:32:22Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 04:41 (23%) on 09/10/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''the wicked child'' in 09:01 on 09/13/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 be6d6c6e59f0f1aadaebac7ed6eba9318016761f 253 252 2007-09-12T00:38:31Z Zell99 10 /* Any% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - Paraxade'' in 06:38 (47%) on 09/11/07 == Low% == '''Normal''' - ''Prime Hunter'' in 04:41 (23%) on 09/10/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''Zarode'' in 12:45 on 08/30/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 b12fc4e19922c925b80b4f228e30bacd3c1e4687 252 236 2007-09-11T22:02:53Z Zell99 10 /* 100% */ wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Prime Hunter'' in 07:14 (46%) on 09/04/07 == Low% == '''Normal''' - ''Prime Hunter'' in 04:41 (23%) on 09/10/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''Zarode'' in 12:45 on 08/30/07 '''Veteran''' - ''Chet Rippo'' in 06:56 on 09/11/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 c05e1336d6e6fea9e912baebf66ac420d5d70233 236 145 2007-09-10T19:16:23Z Prime Hunter 2 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Prime Hunter'' in 07:14 (46%) on 09/04/07 == Low% == '''Normal''' - ''Prime Hunter'' in 04:41 (23%) on 09/10/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''Zarode'' in 12:45 on 08/30/07 '''Veteran''' - ''GreenMamba'' in 07:58 on 09/04/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 e64008cf78e43eae048601ab835ad2aac1ad0c4f 145 128 2007-09-05T22:19:48Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Antidote'' in 05:43 (63%) on 09/05/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Prime Hunter'' in 07:14 (46%) on 09/04/07 == Low% == '''Normal''' - ''The Punch'' in 08:29 (23%) on 09/02/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''Zarode'' in 12:45 on 08/30/07 '''Veteran''' - ''GreenMamba'' in 07:58 on 09/04/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 f594880d2da7b34d6d471dfb2383c5ddfbec32ec 128 108 2007-09-05T02:00:48Z Zell99 10 wikitext text/x-wiki == Any% == '''Normal''' - ''Supuh'' in 12:07 (77%) on 08/30/07 '''Veteran''' - ''Fano7'' in 04:10 (39%) on 09/03/07 '''Hypermode''' - ''Prime Hunter'' in 07:14 (46%) on 09/04/07 == Low% == '''Normal''' - ''The Punch'' in 08:29 (23%) on 09/02/07 '''Veteran''' - ''N/A'' '''Hypermode''' - ''N/A'' == 100% == '''Normal''' - ''Zarode'' in 12:45 on 08/30/07 '''Veteran''' - ''Lord Kratos'' in 09:28 on 08/30/07 '''Hypermode''' - ''BlueGlass'' in 12:23 on 09/04/07 489e4514ba73a6916e1c144ca571eee7fca622c2 108 107 2007-09-02T17:01:00Z Jerry9 5 seems like I can't move the page even though this was enmpty. reverted for now. wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Speed Runs</u></b> [[Completed Speed Runs]] </td> </table> </center> 2456092727b146ef6f590718099ecf7c2917dfaf 107 105 2007-09-02T16:56:37Z Jerry9 5 moving Completed Speed Runs to Speed Runs wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 105 13 2007-09-02T16:39:54Z Jerry9 5 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Speed Runs</u></b> [[Completed Speed Runs]] </td> </table> </center> 2456092727b146ef6f590718099ecf7c2917dfaf 13 8 2007-08-18T16:44:16Z Prime Hunter 2 wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Speed Runs</u></b> [[Completed Speed Runs]] [[Lowest % and Requirements]] [[Bypassing Items]] </td> </table> </center> 4deebf6ba0e6dd703db0fa36994c7070f75f69b0 8 2007-08-18T16:24:28Z Prime Hunter 2 Speed Run Page Initial Setup wikitext text/x-wiki <center> <table border="1" cellpadding="7" cellspacing="0"> <td align="center" valign="middle" rowspan="3"> <b><u>Speed Runs</u></b> [[Completed Speed Runs]] [[Lowest % and Requirements]] [[Obstacles to Skipping Items]] </td> </table> </center> 48444d148daaca4f2d0f59e9c13ef044be528c3e Speed Tricks 0 12 442 441 2007-10-04T21:27:49Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. Video, with BSJ: <youtube>136S0j0aDT4</youtube> ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equipment. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ''Discovered by Arkarian'' '''One of the rooms near the end...''' : Rather than jumping clockwise from platform to platform to reach the door, you can simply jump to the right off the first platform and perform a relatively easy Screw Attack to reach a lower right-hand platform. Saves a good few seconds. 1e434edb0ca7ab57b5f73e2d3d2481e8960a8c49 441 440 2007-10-04T21:27:26Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. Video, with BSJ: <youtube>136S0j0aDT4</youtube> ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ''Discovered by Arkarian'' '''One of the rooms near the end...''' : Rather than jumping clockwise from platform to platform to reach the door, you can simply jump to the right off the first platform and perform a relatively easy Screw Attack to reach a lower right-hand platform. Saves a good few seconds. 2be8794f3bf27c7a42149b77076e10d85b225055 440 439 2007-10-04T21:27:04Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. Video, with BSJ: <youtube>136S0j0aDT4</youtube> ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ''Discovered by Arkarian'' '''One of the rooms near the end...''' : Rather than jumping clockwise from platform to platform to reach the door, you can simply jump to the right off the first platform and perform a relatively easy Screw Attack to reach a lower right-hand platform. Saves a good few seconds. a6e5ad31f1c9abc42ef9cd274b0406635b223d4b 439 422 2007-10-04T21:24:32Z Arkarian 3 /* Phaaze */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. Video, with BSJ: <youtube>136S0j0aDT4</youtube> ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ''Discovered by Arkarian'' '''One of the rooms near the end...''' : Rather than jumping clockwise from platform to platform to reach the door, you can simply jump to the right off the first platform and perform a relatively easy Screw Attack to reach a lower right-hand platform. Saves a good few seconds. 7b15c2d41ea7906e379e1e60c8819848d2672ebb 422 421 2007-09-30T22:34:12Z Tahngarthor 20 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. Video, with BSJ: <youtube>136S0j0aDT4</youtube> ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 20b9a51dcd92ba5dfad15073d0ffaad6c842d37f 421 420 2007-09-30T22:33:04Z Tahngarthor 20 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s:<youtube>S6QQU5ozAF4</youtube> ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 7e77a309f7c16556e815ef27bb379b8c0f611aa9 420 419 2007-09-30T22:31:43Z Tahngarthor 20 wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>__cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 2168efca6e9ff23fcebf010e735ba20577f71e30 419 416 2007-09-30T22:30:53Z Tahngarthor 20 /* GFS Olympus */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. Video by craztad - trick is at around 1:40: <youtube>cit9FHucY</youtube> ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ebc143654d96efccf1a7d063de31205f1e11ea7b 416 415 2007-09-30T01:23:05Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. a9eb790764024c826ee85ab0255b06a9ed22341c 415 414 2007-09-30T01:22:52Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room during either the Energy Cell skips or a 100% run. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from this platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. eed55a61fe7f0bd7a4b0c81e84f823a0bd7c49ed 414 413 2007-09-30T01:22:10Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip ([http://www.metroid2002.com/prime3/index.php/Energy_Cells Video]) SA from that platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 9b033cf479571ce6387f0307639712433c9ad27c 413 412 2007-09-30T01:21:43Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip [http://www.metroid2002.com/prime3/index.php/Energy_Cells Video] SA from that platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 8cd21de4ae81f45e319fd96d148da2750ff1c2b1 412 411 2007-09-30T01:20:59Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video ''Discovered by Arkarian'' '''Aurora Chamber''' : A faster way to traverse the room. Upon entering the chamber, immediately turn right and Screw Attack toward the elevator platform. You will be able to land on the platform, but once you crash and fall into the abyss you will respawn on the large platform before it. Then you can turn and perform Paraxade's Energy Cell skip [http://www.metroid2002.com/prime3/index.php/Energy_Cells] SA from that platform instead. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 6404cf81ab379789e3b619f9b04081a8e9071747 411 410 2007-09-30T00:54:03Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 54d3c3008fb2ce5e8a53ea85c7b0d632243dd9b6 410 409 2007-09-30T00:40:50Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] ''Discovered by Arkarian'' '''Aurora Chamber''' : After returning the two Energy Cells and fighting the Metroid Hunter, it is not necessary to follow the ramps to reach the elevator hologram. You can instead Screw Attack from the entrance platform toward the elevator platform. You will not be able to land on the platform, but once you fall into the abyss you will respawn on the platform near the hologram. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 2c915f1e8340b714d22f3f075c5ec9644de637ad 409 408 2007-09-30T00:40:04Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] ''Discovered by Arkarian'' '''Aurora Chamber''' : After returning the two Energy Cells, it is not necessary to follow the ramps to reach the elevator hologram. You can instead Screw Attack from the entrance platform toward the elevator platform. You will not be able to land on the platform, but once you fall into the abyss you will respawn on the platform near the hologram. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ac1967f9bb50452b9d5d06b1c857e75d0d0e5efe 408 407 2007-09-30T00:39:48Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] ''Discovered by Arkarian'' '''Aurora Chamber''' : After returning the two Energy Cells, it is not necessary to follow the ramps to reach the elevator hologram. You can instead Screw Attack from the entrance platform toward the elevator platform. You will not be able to land on the platform, but once you fall into the abyss you will respawn on the platform near the hologram. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 6ad9cc4032ddeb8389c5c9723f654c5ce2946fc5 407 403 2007-09-30T00:39:24Z Arkarian 3 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] ''Discovered by Arkarian'' '''Aurora Chamber''': After returning the two Energy Cells, it is not necessary to follow the ramps to reach the elevator hologram. You can instead Screw Attack from the entrance platform toward the elevator platform. You will not be able to land on the platform, but once you fall into the abyss you will respawn on the platform near the hologram. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. dd1741d53cc93a2c38d3f1e05f54cb0facabedb7 403 376 2007-09-27T23:56:29Z Samus Rox 18 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Samus Rox'' '''Turbine Chamber:''' When you first go through, [[BSJ]] or [[Ghetto Jump]] from the doorway onto the platform shown, then [[Ghetto Jump]] on the "hut" and fall off, you will respawn on the top of Turbine Chamber, Make the gunship grapple it and away you do. [http://www.youtube.com/watch?v=136S0j0aDT4 Video, with BSJ] ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. cda6eb01af8bdb8b715b3bc3711e476ea00408ca 376 354 2007-09-23T12:39:24Z Samus Rox 18 /* GFS Olympus */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] ''Appendage by Samus Rox'' Actually the spot is the first metal bar that sticks out, just past the corner == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 00416569bf85e0e28abf4e4381c239576453845d 354 353 2007-09-18T16:19:50Z Paraxade 12 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] '''Grand Court''' - During the Reptilicus Hunter fight, use the bsjs to get to the door out of the room. Proceed to dump the room, then reload it. You will be able to go on and get Grapple Swing without killing the Reptilicus Hunters. ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. c8aaba737c697abad0a1e4c62782402c0ec7ae69 353 352 2007-09-18T16:18:15Z Paraxade 12 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://files.filefront.com/Grand+Court+Speed+Trickmp4/;8572599;/fileinfo.html Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 9db7481b2d5b3ca36b8aa440bce63fc6666193f3 352 346 2007-09-18T04:44:44Z Paraxade 12 /* GFS Valhalla */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. ''Discovered by Paraxade'' '''Repair Bay''' : After doing Zelse's trick, do a 1BSJ followed by a screw attack initialization to get on the top floor. [http://files.filefront.com/Repair+Bay+Speed+Trickmp4/;8581592;/fileinfo.html Video] == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. a9e6cd7748e7a49943dc7c0613ffaa0e5e66818d 346 345 2007-09-18T00:27:26Z Paraxade 12 /* Pirate Homeworld */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://files.filefront.com/Scrapvault+Speed+Trickmp4/;8572667;/fileinfo.html Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://files.filefront.com/Command+Courtyard+Speedkmp4/;8570955;/fileinfo.html Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. e0e08a3c6afe395376e06684cf00402997c7e053 345 344 2007-09-18T00:26:27Z Paraxade 12 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''Powerworks''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 77ff1cc801fbcc00f94fe319d062434f7ad0f721 344 343 2007-09-18T00:26:01Z Paraxade 12 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://files.filefront.com/Hoverplat+Docking+Site+kmp4/;8572605;/fileinfo.html Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://files.filefront.com/Powerworks+Speed+Trickmp4/;8572633;/fileinfo.html Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 90d67cc367f24f88fb6fd3968d3170f508716923 343 332 2007-09-18T00:24:49Z Paraxade 12 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. You can, however, go back if you trigger the fight before destroying the cannon. [http://files.filefront.com/Generator+Hall+North+Ghetpmp4/;8572596;/fileinfo.html Ghetto jump video] [http://files.filefront.com/North+Jungle+Court+Backwasmp4/;8572626;/fileinfo.html Locked into the room video] '''Hangar Bay''' - You can use a 2BSJ to skip the elevator. [http://files.filefront.com/HangarBaySpeedTrickmp4/;8577154;/fileinfo.html Video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 8111af8733793426efae8839c6ccf26c67f7c03f 332 297 2007-09-16T21:41:56Z Samus Rox 18 wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. [http://www.youtube.com/watch?v=y4-9966K954 Video] '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ed8b867b677f4082f37e6b0d592ae69dc0e1e2a4 297 285 2007-09-16T00:52:59Z Padrino 19 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. ''Discovered by El Padrino'' '''Jungle Generator''' It is possible to bomb the generator on Thorn Jungle without having to destroy the first turret, just go to the second one via BSJ in Generator Hall North, then destroy the second turret (without triggering the cutscene there or else you'll be stuck and have to restart) and coming back to Jungle Generator, sometimes the "Bomb" icon won't appear when enter, just go through any door (you don't have to dump the room) and come back, the icon should be there now. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 77d324572a3188d1730f096e72d620aa0bfadcce 285 265 2007-09-14T19:26:38Z Andrew Mills 8 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by Andrew Mills'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 4ebc9105fa118766b3da7286623256e8aff37b90 265 264 2007-09-12T03:42:26Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge and its animation altogether by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. aee08a31af425a7cb089488bb935f446ce42a92b 264 263 2007-09-12T03:42:03Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge animation by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 898dd6f4e5700eb1e25d0a2a9294e6488fdaff0a 263 262 2007-09-12T02:46:34Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge animation by SAing to the ledge. Can also be done off the crate on the right: this way you can SA multiple times over both ledges and right to the door. Don't know if this is useful, as this path might never be taken in a run after getting SA. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. b89b54fc09a2ecc4909c75b24714df7c4d899c69 262 261 2007-09-12T02:41:27Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) : When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge animation by SAing to the ledge. Don't know if this is useful, as this path might never be taken in a run after getting SA. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 5b21eb971c9f2d41db32af5d7ee1251b66788c06 261 260 2007-09-12T02:40:32Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) - When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' : After getting the Screw Attack, you can skip the Grab Ledge animation by SAing to the ledge. Don't know if this is useful, as this path might never be taken in a run after getting SA. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 44394e066c43a36caa6ccd1e2f23b3c9629c2c39 260 259 2007-09-12T02:39:35Z Arkarian 3 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) - When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] ''Discovered by Arkarian'' '''Maintenance Shaft AU''' - After getting the Screw Attack, you can skip the Grab Ledge animation by SAing to the ledge. Don't know if this is useful, as this path might never be taken in a run after getting SA. == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 93ceadbd662bcb9d675c7f9294830ea0a76c8b7e 259 257 2007-09-12T01:02:54Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' (after Screw Attack) - When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. ad2d70fc66ed7a58dd5bdb40b56f9a345236c1c8 257 255 2007-09-12T00:59:40Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' - When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 474b07a500c055c80a138a7cd7989a0212c4c10b 255 254 2007-09-12T00:59:03Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' '''Gateway''' When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 3ebd917cc9fa997dc9e39d8aa68ab21ed91dbf52 254 234 2007-09-12T00:57:53Z Arkarian 3 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] ''Discovered by Arkarian'' ''Gateway'' When traveling from Gateway Hall, into Gateway, then into Crash Site, once you Screw Attack from the entrance platform onto the left platform near the Crash Site entrance, you can then SJ, SA once, and land on the ledge. This saves just a wee bit of time; I think it's faster than walking to the shorter portion of the ledge and doing a normal SJ. Probably only useful for 100%. == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 6220707dfe43140c9ea7161a4db538661d4c5e3b 234 225 2007-09-09T23:03:22Z Zelsexx 15 /* Pirate Homeworld */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' - Skip the panel repair (and slow ride) by using a [[BSJ]]+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' - Use a [[BSJ]] on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' - You can get the energy cell without going through the morphball tunnel. Use a [[BSJ|2BSJ]] followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. 105b67bc16a33d4144f2305caa454e6ae71e1e79 225 222 2007-09-09T20:27:50Z Zelsexx 15 /* Phaaze */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == ''Discovered by Rekameohs'' '''Phaaze''' - You can avoid the monster that sucks your morph ball form in after the fall by holding up on the analog stick. fa0dae1b092f2c7765e08465c6e096491403df5f 222 211 2007-09-09T20:17:13Z Zelsexx 15 /* Bryyo */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' - Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' - Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' - After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' - To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' - On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' - You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' - Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] ''Discovered by Sigfriedxx'' '''Ruined Shrine''' - You can skip all of the grapple swings by using a series of [[BSJ]]s. [http://www.youtube.com/watch?v=S6QQU5ozAF4 Video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == 44b31db2172bfc4ca4053ee7b63bbb13155aaf8f 211 210 2007-09-09T11:54:10Z Zelsexx 15 wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above.[http://www.youtube.com/watch?v=LT8T21Sw0X0 Video] '''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster.[http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement.[http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == fcd13af5664be42540b2fda036dc90912f1e3098 210 208 2007-09-09T11:51:20Z Zelsexx 15 /* Elysia */ wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above. [http://www.youtube.com/watch?v=LT8T21Sw0X0 http://www.youtube.com/watch?v=LT8T21Sw0X0] '''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms.[http://www.youtube.com/watch?v=T0yJfExTkGU Video] '''Powerworks''' : Small trick to skip part of the spider track.[http://www.youtube.com/watch?v=a5vFIMlJAdo Video] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster. [http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement. [http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == f062efd613eaa6201b4df3c462a8b9ca1f410e7c 208 164 2007-09-09T01:44:38Z Zell99 10 wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above. [http://www.youtube.com/watch?v=LT8T21Sw0X0 http://www.youtube.com/watch?v=LT8T21Sw0X0] '''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms. [http://www.youtube.com/watch?v=T0yJfExTkGU http://www.youtube.com/watch?v=T0yJfExTkGU] '''Powerworks''' : Small trick to skip part of the spider track. [http://www.youtube.com/watch?v=a5vFIMlJAdo http://www.youtube.com/watch?v=a5vFIMlJAdo] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalla Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster. [http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement. [http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == 1adf227cf781ebc290d95b1bf00abdc2b1319241 164 68 2007-09-06T23:18:40Z Zell99 10 wikitext text/x-wiki == Miscellaneous Tricks == == GFS Olympus == ''Discovered by SkippyJr'' '''Docking Bay 4/Security Station''' You can abort Gohr's security scan. Immediately as the door to Security Station opens, head back towards the previous room so that it gets dumped (the exact spot is about the second bend in the wall, near the door - listen to the Wii DVD drive). Head back and reload the room. [http://www.youtube.com/watch?v=__cit9FHucY Video by craztad - trick is at around 1:40] == Norion == == Bryyo == ''Discovered by zell99'' '''Gateway Hall''' : Coming from your ship the first time through, since Gateway takes awhile to load (5+ secs) shoot the door, and while the room is loading turn around and grapple-pull the statue. You'll need it to climb up on your way back later, but here you wont lose time since you're waiting for the room to load. '''Bryyo Hangar Bay''' : Small timesaver, in Bryyo Hangar Bay (where you upgrade your ship) To climb up to the console, you can skip grapple-pulling that one ledge out of the wall. After you jumped up the green ledge, you can space-jump directly to the morph-ball platform on the right. The jump is kind of tight but doable. '''Imperial Hall''' : After your first trip, you can morphball through the whole room (it's right by Fiery Airdock) by spring jumping over the pools of fuel gel. Hug the right wall to make your life easier, you can roll along most of the gel and jumps are easy. Spring ball up the ramp after. ''Discovered by GameCube04'' '''Gel Refinery Site''' : To go into the next room (Main Lift) you can simply ghetto jump up to the ledge rather than shooting two charge shots into the gel thingy. There is a small railing on the ground toward the left and you can use that to ghetto up to the platform. ''Additional note: you can also simply jump on the ledge between the 2 gel thingies then jump to the door.'' ''Discovered by Fano7'' '''Grand Court''' : On your way back from getting the Grapple Swing, you can use two bsj to get back up to the door. The first bsj avoids going up and around to use the grapple swing. The 2nd one avoids grapple pulling 2 panels out and using the morph ball tunnel. [http://www.youtube.com/watch?v=dMUF_uiGj7A Video of 2nd bsj to skip morphball tunnel] ''Discovered by Paraxade'' '''Gateway''' : You can skip half the puzzle in this room. Get on the platform with the yellow morphball tunnel, do a bsj to get up to the platform above. [http://www.youtube.com/watch?v=LT8T21Sw0X0 http://www.youtube.com/watch?v=LT8T21Sw0X0] '''Generator Hall North''' : Use a ghetto jump to get to the 2nd turret backwards. It can also be done using a bsj. Note: after doing this generator, you cannot cross directly to the 1st generator; triggering the battle will lock you in the room. It's unsure if this trick will help save time. [http://www.youtube.com/watch?v=m7w0tOixxto Ghetto jump video] [http://www.youtube.com/watch?v=zuWbvAVHE44 Locked into the room video] == Elysia == ''Discovered by Fano7'' '''Maintenance Shaft CC''' : Instead of going into the morph ball tunnel, you can screw attack through. It doesn't look like you can, but you are able to. You need to space jump as far as you can and delay the screw attack until you are under (height wise) the piece of equiement. Then, angle yourself to the other platform. Kind of hard to explain. In other words, there is no need for the green ledge and the morph ball tunnel. ''Discovered by Paraxade'' '''Hoverplat Docking Site''' : Space your screw attacks to skip a few platforms. [http://www.youtube.com/watch?v=T0yJfExTkGU http://www.youtube.com/watch?v=T0yJfExTkGU] '''Powerworks''' : Small trick to skip part of the spider track. [http://www.youtube.com/watch?v=a5vFIMlJAdo http://www.youtube.com/watch?v=a5vFIMlJAdo] ''Discovered by Andrew Mills'' '''Construction Bay''' : You can skip dropping the first gate. Drop the last two, then Space Jump over to the middle grapple point and continue normally from there. [http://www.supermetroid.co.uk/mp3_findings/mp3_skytown_speed_tip.avi Video] ''Discovered by DJGrenola'' '''??? Room Name''' : Let go off the spiderball to speed up the 2nd half of the long spidertrack / bridge. [http://www.ali1548.ukshells.co.uk/vids/prime3/lolgravity_enc.avi Video] == GFS Valhalla == ''Discovered by Zelse'' '''Valhalia Repair Bay''' : Immediately after entering the room from the main door look to the right and there should be a supply crate. You can use this to make it to the second floor without having to go to the left, through the electricity and up the ramp. == Pirate Homeworld == ''Discovered by SkippyJr'' '''Metroid Processing''' : Skip the panel repair (and slow ride) by using a bsj+SA to the upper level. You can also use a ghetto + SA off of the tank. ''Discovered by Paraxade'' '''Scrapvault''' : Use a bsj on the left wall when you enter the room to get up to the platform faster. [http://www.youtube.com/watch?v=qD2wyRZZPyg Video] '''Command Courtyard''' : You can get the energy cell without going through the morphball tunnel. Use a 2bsj followed by a screw attack. Check video for placement. [http://www.youtube.com/watch?v=dsZtQwcjwPo Video] == Phaaze == 8b99eee27c788c81ac0704e6e825d9b6a894dbf5 68 67 2007-09-01T00:20:39Z PessimistByNature 9 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- '''Phaaze''' ---- 968f070881b370ae1493b38577b2e3ad051c8e6a 67 66 2007-09-01T00:19:54Z PessimistByNature 9 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' [[Corrupted Pool]] ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- '''Phaaze''' ---- 0e539278b7ee329e9d1019152b9f729992c00166 66 61 2007-09-01T00:19:34Z PessimistByNature 9 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' [[Corrupted Pool]] ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- '''Phaaze''' ---- 04c50f93723a8edcfa848eb936c4de1399b329b8 61 52 2007-08-31T06:23:10Z Prime Hunter 2 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- '''Phaaze''' ---- 968f070881b370ae1493b38577b2e3ad051c8e6a 52 40 2007-08-30T23:03:57Z Prime Hunter 2 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- '''Phazze''' ---- 940f12300fa64cd9e8ded04b73efd792553969a4 40 35 2007-08-29T19:39:59Z Prime Hunter 2 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' ---- '''Elysia''' ---- '''GFS Valhalla''' ---- '''Pirate Homeworld''' ---- aa14d300b473a5b160b86cc692c7d82d9c92f76c 35 23 2007-08-29T04:12:58Z Prime Hunter 2 wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''GFS Olympus''' ---- '''Norion''' ---- '''Bryyo''' ---- '''Elyssa''' ---- 44c3038e66d6041f75b74b3de2038fbbab7ba1fb 23 2007-08-18T16:56:38Z Prime Hunter 2 Speed Tricks Page Initial Setup wikitext text/x-wiki '''Miscellaneous Tricks''' ---- '''AREA 01''' ---- '''AREA 02''' 24a4d3891c99a7058a8f52a3c81ff287871a543e Spring Boost 0 53 392 378 2007-09-25T20:43:40Z Samus Rox 18 wikitext text/x-wiki ''Discovered by Samus Rox'' If you Boost then right after Spring Bounce, you get a large amount of distance. A dash and a half in MP3 but in a straight line. '''Currently there are no known applications for this technique.''' There might not be, but imagine an instant unmorph after that, two jumps and a dash of distance. 03e8347dab3c4f0727ee061b290f5adb12ad7ff3 378 377 2007-09-23T13:48:31Z Samus Rox 18 wikitext text/x-wiki ''Discovered by Samus Rox'' If you Boost then right after Spring Bounce, you get a large amount of distance. Almost a dash in MP3 but in a straight line. '''Currently there are no known applications for this technique.''' There might not be, but imagine an instant unmorph after that, two jumps and a dash of distance. ab547d09f19ad5087e2bb1d29fbd32304dff8139 377 358 2007-09-23T13:45:07Z Samus Rox 18 wikitext text/x-wiki ''Discovered by Samus Rox'' If you Boost then right after Spring Bounce, you get a large amount of distance. Almost a dash in MP3 but in a straight line. '''Currently there are no known applications for this technique.''' ea4c69496819dd6c2c63475d5cbbeb714096fc04 358 278 2007-09-18T18:51:15Z Zelsexx 15 wikitext text/x-wiki ''Discovered by Samus Rox'' If you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in MP3 but in a straight line. '''Currently there are no known applications for this technique.''' cbce8d0e6a4f0adc130d56d0e81bd20f31526b22 278 2007-09-14T00:23:32Z Samus Rox 18 New page: ===Discovered by Samus Rox:=== Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight... wikitext text/x-wiki ===Discovered by Samus Rox:=== Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight line. 9b2b503ca11811ed380457431865ae2089f92879 Spring boost 0 52 281 279 2007-09-14T01:53:02Z Jerry9 5 turned page into a redirect wikitext text/x-wiki #REDIRECT [[Spring Boost]] 5e2a001037e7c09f8e2a7aebf63ae98e9b29f8ce 279 277 2007-09-14T00:25:59Z Samus Rox 18 /*Wow */ wikitext text/x-wiki Wow. Why did you come here? You are smart though, thinking to remove a f**king capital. 4765da9702bd37d7aa708172edd8d4576efbed6c 277 276 2007-09-14T00:20:35Z Samus Rox 18 wikitext text/x-wiki ===Discovered by Samus Rox:=== Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight line. 9b2b503ca11811ed380457431865ae2089f92879 276 2007-09-14T00:14:09Z Samus Rox 18 New page: Discovered by Samus Rox: Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight line. wikitext text/x-wiki Discovered by Samus Rox: Possibly pointless, but if you Boost the right after spring bounce, you get a large amount of distance. Almost a dash in mp3 (single jump) but in a straight line. f1452674ee249b36b3ddb6e9ee9fee2cbb966765 Steam Lord 0 27 158 130 2007-09-06T00:46:27Z Yoshi348 13 wikitext text/x-wiki ''Discovered by petrie911'' Fight in 1:04 (Hyper Mode difficulty) [http://www.youtube.com/watch?v=O8G82jaAEMU http://www.youtube.com/watch?v=O8G82jaAEMU] "Turns out that hyper mode actually isn't the way to go for Steamlord. You start out by hyper beaming the bots (they go down in 4 hits each), then drop out of it and start charging and missling the steamlord. When he's not onscreen, keep destroying steambots so that there's always at least one destroyed steambot at all times." (from M2K2 forums) e6cbed1e46c7e3cc8d60702ed81c38929296dfb1 130 2007-09-05T02:10:36Z Zell99 10 New page: ''Discovered by petrie911'' Fight in 1:04 [http://www.youtube.com/watch?v=O8G82jaAEMU http://www.youtube.com/watch?v=O8G82jaAEMU] "Turns out that hyper mode actually isn't the way to go ... wikitext text/x-wiki ''Discovered by petrie911'' Fight in 1:04 [http://www.youtube.com/watch?v=O8G82jaAEMU http://www.youtube.com/watch?v=O8G82jaAEMU] "Turns out that hyper mode actually isn't the way to go for Steamlord. You start out by hyper beaming the bots (they go down in 4 hits each), then drop out of it and start charging and missling the steamlord. When he's not onscreen, keep destroying steambots so that there's always at least one destroyed steambot at all times." (from M2K2 forums) b849439f8f12f4cbaeb8160439c2ee9371fa69c0 Techniques 0 4 97 7 2007-09-02T03:37:43Z Prime Hunter 2 wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> [[Morph Ball]] [[Bomb Jumps]] [[Jumps]] [[Dashes]] [[Other]] </td> </table> </center> 379e2b2f011a241b18f7b69851b7b4aafe103bdd 7 2007-08-18T16:18:17Z Prime Hunter 2 Techniques Page Initial Setup wikitext text/x-wiki <center> <table border="1" cellpadding="10" cellspacing="0"> <td align="center" valign="middle"> <u>'''Old Techniques'''</u> [[Morph Ball]] [[Bomb Jumps]] [[Jumps]] [[Dashes]] [[Other]] </td> <td align="center" valign="middle"> <u>'''New Techniques'''</u> [[Morph Ball]] [[Bomb Jumps]] [[Jumps]] [[Dashes]] [[Other]] </td> </table> </center> a4c580e5d92c2538413cf6f3265e95799d4a9401 Temple of Bryyo SW 0 50 401 347 2007-09-27T21:26:34Z Paraxade 12 wikitext text/x-wiki ''Discovered by El Padrino'' On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the "pillar" next to the cannon. Do a [[BSJ]] and you'll land in a skywalk. <youtube>XCXa2-p2EAY</youtube> ab08c4acb4975ee9f51b3a361e1fde25900b82b8 347 267 2007-09-18T00:30:35Z Paraxade 12 wikitext text/x-wiki ''Discovered by El Padrino'' On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the "pillar" next to the cannon. Do a [[BSJ]] and you'll land in a skywalk. [http://files.filefront.com/SW6mp4/;8572708;/fileinfo.html Video] 22615bbc8143f36ed5705c59e71718f91f9e8cc4 267 2007-09-13T03:02:54Z Zelsexx 15 New page: ''Discovered by El Padrino'' On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to t... wikitext text/x-wiki ''Discovered by El Padrino'' On your second trip to the Temple of Bryyo, when the pirates have set up all the equipment that you need to bomb, jump onto the large crate that was next to the cannon. Then jump from there to the "pillar" next to the cannon. Do a [[BSJ]] and you'll land in a skywalk. [http://www.youtube.com/watch?v=N2thpPE4DCw Video] d74e4e36ded4312b4a004b678249e57e0dd5b259 Tokens and Friend Vouchers 0 21 447 371 2007-10-06T22:45:18Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Bryyo Ice ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find Eastern Sky Town ===Pirate Homeworld: 3=== *Destroy the Phazon Harvester Drone *Kill 20 Commando Pirates *Shoot the Leviathan's eyes in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Korba (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limited* *Commando Pirate (Scrapvault) *Limited* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limited* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limited* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limited* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 5d0b0a3840e950524a07c449b8226816244864a3 371 370 2007-09-21T21:54:38Z EmeraldElement 17 /* Pirate Homeworld: 12 */ Limtied -> Limited wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 3=== *Destroy a Phazon Harvester Drone *Kill 20 Commando Pirates *Shoot the Leviathan's eyes in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Korba (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limited* *Commando Pirate (Scrapvault) *Limited* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limited* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limited* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limited* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* a1bcdcfcdbf2dda9760e7a911c6d6f730870fa9b 370 369 2007-09-21T21:52:50Z EmeraldElement 17 /* Phaaze: 2 */ wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 3=== *Destroy a Phazon Harvester Drone *Kill 20 Commando Pirates *Shoot the Leviathan's eyes in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Korba (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* dfec066bf03ae5488f3149a916298d365108c412 369 333 2007-09-21T18:47:09Z EmeraldElement 17 /* Bryyo: 33 */ wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 3=== *Destroy a Phazon Harvester Drone *Kill 20 Commando Pirates *Shoot the Leviathan's eyes in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Korba (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 05f07669e016fcb986f0cea803bf99a6fb6c3d99 333 299 2007-09-17T19:23:03Z Jerry9 5 /* Friend Vouchers: 26 */ wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 3=== *Destroy a Phazon Harvester Drone *Kill 20 Commando Pirates *Shoot the Leviathan's eyes in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* cc9b59b6692587abd255b5f45f1d19f01221dd4e 299 298 2007-09-16T02:09:32Z Jerry9 5 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 27== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion: 1=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 4=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* b80751c9da430049646b7ef7a34e2bb7c7078116 298 237 2007-09-16T02:09:04Z Jerry9 5 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 27== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 4=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 4=== *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* ab67bd80cc81b390156116114b5f214042f6d887 237 198 2007-09-10T20:19:08Z Jerry9 5 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 53 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 4=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 53== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 5=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* c6d952928a307c3e1646c20b738ccda1e5b553a7 198 162 2007-09-08T00:33:15Z Jerry9 5 red phaazoid in metroid creche wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 53 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 4=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 53== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 5=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 14=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds Lift *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting *Kill a Red Phaazoid in Metroid Creche ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 30aace5d3063bde791f831931166f459770dad71 162 161 2007-09-06T01:06:14Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus: 2=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo: 4=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia: 3=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld: 4=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla: 1=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous: 12=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 5=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 13=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* f4541ef5b663b1ff93009d5a7efacedabc2bec9c 161 156 2007-09-06T01:05:30Z Prime Hunter 2 Complete Listing of Friend Vouchers and Tokens! wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus: 3=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion: 5=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo: 11=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia: 14=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld: 13=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla: 2=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze: 4=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus: 3=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus: 3=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion: 7=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo: 12=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia: 12=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld: 12=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla: 2=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus: 15=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion: 15=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo: 33=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Fargul Hatcher (Hall of Golems) *Always* *Fargul Wasp (Hall of Golems) *Always* *Geemer (Reliquary II) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Gragnol (Gateway Hall) *Always* *Gragnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia: 23=== *Advanced Aerotrooper (Chozo Observatory) *Limited* *Aerial Repair Drone (Main Docking Bay) *Always* *Armored Shield Trooper (Spire) *ONCE* *Aurora Unit 217 (Aurora Chamber) *Always* *Databot (Main Docking Bay) *Always* *Defense Drone (Ballista Storage) *ONCE* *Dragoon Battle Drone (Skybridge Hera) *Always* *Elysian Shriekbat (Main Docking Access) *Always* *Ghor (Main Docking Bay) *ONCE* *Helios (Leviathan Core) *ONCE* *Phaazoid (Hoverplat Docking Site) *Always* *Phazon Metroid (Xenoresearch B) *Always* *Phazon Leech (Landing Site C) *Limited* *Red Phaazoid (Hoverplat Docking Site) *Limited* *Repair Drone (Aurora Lift) *Always* *Steambot (Steambot Barracks) *Limited* *Steamlord (Barracks Access) *Limited* *Sky Puffer (Maintenance Shaft RU) *Always* *Space Pirate Assualt Skiff (Spire) *ONCE* *Steamspider (Xenoresearch B) *Always* *Swarmbot (Gearworks) *Always* *Tinbot (Arrival Station) *Always* *Transportation Drone (Main Docking Bay) *Always* ===Pirate Homeworld: 12=== *Assault Aerotrooper (Craneyard) *ONCE* *Assault Shield Trooper (Metroid Processing) *Limtied* *Commando Pirate (Scrapvault) *Limtied* *Demolition Trooper (Skyway Access) *Limited* *Gandrayda (Proving Grounds) *ONCE* *Phazon Harvester Drone (Phazon Harvesting) *Limtied* *Pirate Cargo Drone (Landing Site Bravo) *Always* *Pirate Commander (Transit Station Leviathan) *ONCE* *Puffer Mine (Airshaft) *Limtied* *Scritter (Courtyard Passage) *Always* *Omega Ridley (Leviathan Core) *ONCE* *Urtragian Shriekbat (Scrapvault) *Limtied* ===GFS Valhalla: 4=== *Miniroid (Hangar A Access) *Always* *Phaz-Ing (Security Station) *Always* *Phazon Hopper (Xenoresearch Lab) *Always* *Phazon Shriekbat (Hangar A Access) *Limited* ===Phaaze: 6=== *Aurora Unit 313 (Sanctum) *ONCE* *Dark Samus (Sanctum) *ONCE* *Jelsac (Hangar A Access) *Limited* *Leviathan Infant (Genesis Chamber) *ONCE* *Phazon Puffer (Cavern Beta Access) *Limited* *Tangle Weed (Drop Shaft) *ONCE* ==Research: 47 (Not Counted)== ===GFS Olympus: 8=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion: 4=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo: 18=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia: 11=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld: 3=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla: 1=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze: 2=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 82fa49d883fe3d902d88e0d1e0c6048f75491276 156 155 2007-09-06T00:32:44Z Prime Hunter 2 Organization wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo=== *Advanced Shield Trooper (Temple of Bryyo) *Limited* *Advanced Pirate Trooper (Ancient Courtyard) Limited* *Alpha Hopper (Gateway Hall) *Always* *Armored Aerotrooper (Temple of Bryyo) *ONCE* *Armored Pirate Trooper (Temple of Bryyo) *Limited* *Assault Pirate Trooper (Ancient Courtyard) Limited* *Atomic (GFS Theseus) *Limited* *Beserker Knight (Ancient Courtyard) *Limited* *Bryyonian Shriekbat (Gateway) *Always* *Gelbug (Temple Access) *Always* *Gel Puffer (Gateway) *Always* *Gel Ray (Temple Resevoir) *Always* *Graqnol (Gateway Hall) *Always* *Graqnol Adult (Crash Site) *Always* *Hopper (Gateway) *Always* *Kobra (Hillside Vista) *Always* *Korakk Beast (Jousting Field) *ONCE* *Mogenar (Leviathan Core) *ONCE* *Nightbarb (Cliffside Airdock) *Always* *Phazon Nightbarb (Gateway) *Always* *Phazon Pillbug (Gel Processing Site) *Always* *Pirate Hussar (Jousting Field) *ONCE* *Remorse-Class Turret (Generator Hall South) *Always* *Reptilicus (Grand Court Path) *Always* *Reptilicus Hunter (Grand Court) *Limited* *Rundas (Temple of Bryyo) *ONCE* *Scorch Bug (Temple Resevoir) *Always* *Shelbug (Grand Court Path) *Always* *Snatcher (Hillside Vista) *Always* *Warp Hound (Gel Processing Site) *Always* ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 66fddc02e4de2c5866bf48372ed0df946c549afc 155 154 2007-09-06T00:29:45Z Prime Hunter 2 Creature Scan Listing: Up to Bryyo wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus=== *Aeromine (Repair Bay Shaft) *Limited* *Armored Pirate Militia (Xenoresearch Lab) *Limited* *Beserker Lord (Docking Bay 5) *Limited* *Crawlmine (Xenoresearch Lab) *Always* *Crawltank (Xenoresearch Lab) *Always* *Federation Marine (Docking Bay 5) *Always* *Female Fleet Trooper (Docking Bay Access) *Limited* *Fleet Admiral Dane (Flag Bridge) *ONCE* *Fleet Mechanic (Docking Bay 5) *Always* *Halberd-Class Turret (Docking Bay 5) *Limited* *Hunter Ghor (Security Station) *Limited* *Male Fleet Trooper (Docking Bay Access) *Limited* *Pirate Militia (Flag Bridge Access) *Limited* *Space Pirate Boarding Pod (Port Observation Deck) *Limited* *Training Drone (Docking Bay 5) *ONCE* ===Norion=== *Aerotrooper (Cargo Dock A) *Limited* *Federation PED Marine (Cargo Dock A) *Limited* *Hopping Metroid (Cargo Dock B) *Limited* *Hunter Gandrayda (Tower Elevator) *ONCE* *Hunter Rundas (Tower Elevator) *ONCE* *Jolly Roger Drone (Generator A) *Limited* *Jumpmine (Conduit A) *Limited* *Liquid Phazon (Conduit B) *Always* *Meta Ridley (Generator Shaft) *ONCE* *Metroid Hatcher (Generator B) *Limited* *Pirate Trooper (Cargo Dock A) *Limited* *Phazon Grub (Conduit B) *Always* *Space Pirate ATC (Cargo Dock A) *Limited* *Shield Pirate Militia (Cargo Dock A) *Limited* *Shield Pirate Trooper (Conduit A) *Limited* ===Bryyo=== Advanced Shield Trooper (Temple of Bryyo) *Limited* Advanced Pirate Trooper (Ancient Courtyard) Limited* Alpha Hopper (Gateway Hall) *Always* Armored Aerotrooper (Temple of Bryyo) *ONCE* Armored Pirate Trooper (Temple of Bryyo) *Limited* Assault Pirate Trooper (Ancient Courtyard) Limited* Atomic (GFS Theseus) *Limited* Beserker Knight (Ancient Courtyard) *Limited* Bryyonian Shriekbat (Gateway) *Always* Gelbug (Temple Access) *Always* Gel Puffer (Gateway) *Always* Gel Ray (Temple Resevoir) *Always* Graqnol (Gateway Hall) *Always* Graqnol Adult (Crash Site) *Always* Hopper (Gateway) *Always* Kobra (Hillside Vista) *Always* Korakk Beast (Jousting Field) *ONCE* Mogenar (Leviathan Core) *ONCE* Nightbarb (Cliffside Airdock) *Always* Phazon Nightbarb (Gateway) *Always* Phazon Pillbug (Gel Processing Site) *Always* Pirate Hussar (Jousting Field) *ONCE* Remorse-Class Turret (Generator Hall South) *Always* Reptilicus (Grand Court Path) *Always* Reptilicus Hunter (Grand Court) *Limited* Rundas (Temple of Bryyo) *ONCE* Scorch Bug (Temple Resevoir) *Always* Shelbug (Grand Court Path) *Always* Snatcher (Hillside Vista) *Always* Warp Hound (Gel Processing Site) *Always* ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 5d8927914740c75aab69e71ee7e9879c0cfe3c54 154 153 2007-09-05T23:32:25Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial Caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* b737d8a87b0da16da53c064d77c8aa1d7319b7bd 153 152 2007-09-05T23:26:31Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 0edcedae3252ce9d0b49d7ce4d9641224aca5f1b 152 151 2007-09-05T23:25:48Z Prime Hunter 2 Lore Locations wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== *Olympus-Class Battleship (Security Station) *Always* *Phazon (Lab Delta) *Always* *Phazon Enhancement Device (Lab Delta) *Always* ===Norion=== *Hunter Rundas (Docking Hub Alpha) *Always* *Hunter Ghor (Munitions Storage) *Always* *Hunter Gandrayda (Munitions Storage) *Always* *Valhalla Incident (Munitions Storage) *Always* *Planet Bryyo (Data Storage) *Always* *Skytown (Data Storage) *Always* *Planet Norion (Cargo Dock B) *Always* ===Bryyo=== *Golden Age (Reliquary II) *Always* *Age of Science (Grand Court) *Always* *Age of Schim (Main Lift) *Always* *Age of War (Gel Processing Site) *Always* *Downfall (Eastern Generator) *Always* *The Hunted (Western Generator) *Always* *Prophecy (Refinery Access) *Always* *Our Plea (Imperial caverns) *Always* *Salvation (Hidden Court Hall) *Always* *Victory (Hall of Golems) *Always* *Decline (Colossus Vista) *Always* *Struggle of Exiles (Burrow) *Always* ===Elysia=== *The Creators (Main Docking Bay) *Always* *Gift (Arrival Station) *Always* *Discovery (Barracks Lift) *Always* *Slumber (Ballista Lift) *Always* *Alone (Landing Site A) *Always* *Federation (Maintenance Shaft TR) *Always* *Agreement (Landing Site B) *Always* *Aurora (Broekn Lift) *Always* *Loss (Concourse Access B) *Always* *Defeat (Powerworks) *Always* *Phazon (Construction Bay) *Always* *Invader (Hoverplat Docking Site) *Always* ===Pirate Homeworld=== *Our Mission (Lift Hub) *Always* *Stowaway (Command Station) *Always* *First Disciples (Processing Access) *Always* *The Source Discovered (Airshaft) *Always* *The Leviathan (Transit Station 1-A) *Always* *Taking Valhalla (Creche Transit) *Always* *Disaster at Elysia Command Courtyard) *Always* *Purification (Skyway Access) *Always* *Vanguard (Mine Lift) *Always* *Victory and Loss (Drill Shaft 3) *Always* *Bryyo Falls (Phazon Mine Entry) *Always* *Mistress Gandrayda (Transit Tunnel P70) *Always* ===GFS Valhalla=== *Tallon IV Incident (Stairwell) *Always* *Anthur Incident (Control Room) *Always* ===Phaaze=== *NONE ==Red Tokens: 108== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 1b44c2ddac49d6f598d033b9048e8199746f40bb 151 150 2007-09-05T23:03:26Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Red Tokens: 108== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4) *Limited* *Bomb Slot (Disposal Chamber) *Always* *Galactic Federation Blue Door (Docking Bay 5) *Always* *Galactic Federation Crate (Docking Bay 5) *Always* *Heavy Galactic Federation Crate (Docking Bay 5) *Always* *Hunter Class Gunship (Docking Bay 5) *Always* *Landing Beacon (Docking Bay 5) *Always* *Save Station (Lift Access) *Always* ===Norion=== *Mounted Blast Shield (Hub Access) *Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A) *Limited* *White Blast Shield (Maitenence Station) *Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* b7ff20bc496322bd7b17d921e86552d2088282ad 150 149 2007-09-05T23:02:06Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 ==Friend Vouchers: 26== ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Gold Tokens: 52== ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode ==Non Scannable Blue Tokens: 3== ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft ==Scannable Blue Tokens: 48== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Red Tokens: 108== ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== ==Research: 47 (Not Counted)== ===GFS Olympus=== *Blast Shield (Docking Bay 4)*Limited* *Bomb Slot (Disposal Chamber)*Always* *Galactic Federation Blue Door (Docking Bay 5)*Always* *Galactic Federation Crate (Docking Bay 5)*Always* *Heavy Galactic Federation Crate (Docking Bay 5)*Always* *Hunter Class Gunship (Docking Bay 5)*Always* *Landing Beacon (Docking Bay 5)*Always* *Save Station (Lift Access)*Always* ===Norion=== *Mounted Blast Shield (Hub Access)*Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A)*Limited* *White Blast Shield (Maitenence Station)*Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 333eb4f87a736acead439cc61a5c720af6f3ba92 149 148 2007-09-05T22:55:16Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 =Friend Vouchers: 26= ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done =Gold Tokens: 52= ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode =Non Scannable Blue Tokens: 3= ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft =Scannable Blue Tokens: 48= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Red Tokens: 108= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Research: 47 (Don't Count Towards Tokens)= ===GFS Olympus=== *Blast Shield (Docking Bay 4)*Limited* *Bomb Slot (Disposal Chamber)*Always* *Galactic Federation Blue Door (Docking Bay 5)*Always* *Galactic Federation Crate (Docking Bay 5)*Always* *Heavy Galactic Federation Crate (Docking Bay 5)*Always* *Hunter Class Gunship (Docking Bay 5)*Always* *Landing Beacon (Docking Bay 5)*Always* *Save Station (Lift Access)*Always* ===Norion=== *Mounted Blast Shield (Hub Access)*Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A)*Limited* *White Blast Shield (Maitenence Station)*Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* 853dccd8f76b79d9b52b09aa158e4356029f4962 148 147 2007-09-05T22:54:48Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 =Friend Vouchers: 26= ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done =Gold Tokens: 52= ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode =Non Scannable Blue Tokens: 3= ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft =Scannable Blue Tokens: 48= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Red Tokens: 108= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Research: 47 (Dont't Count Towards Tokens)= ===GFS Olympus=== *Blast Shield (Docking Bay 4)*Limited* *Bomb Slot (Disposal Chamber)*Always* *Galactic Federation Blue Door (Docking Bay 5)*Always* *Galactic Federation Crate (Docking Bay 5)*Always* *Heavy Galactic Federation Crate (Docking Bay 5)*Always* *Hunter Class Gunship (Docking Bay 5)*Always* *Landing Beacon (Docking Bay 5)*Always* *Save Station (Lift Access)*Always* ===Norion=== *Mounted Blast Shield (Hub Access)*Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A)*Limited* *White Blast Shield (Maitenence Station)*Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* de958e7e36992aafb3cce42b42340ffcc0ce444c 147 144 2007-09-05T22:54:20Z Prime Hunter 2 Research Locations wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 =Friend Vouchers: 26= ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done =Gold Tokens: 52= ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode =Non Scannable Blue Tokens: 3= ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft =Scannable Blue Tokens: 48= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Red Tokens: 108= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Research: 47 (Doesn't Count for Tokens)= ===GFS Olympus=== *Blast Shield (Docking Bay 4)*Limited* *Bomb Slot (Disposal Chamber)*Always* *Galactic Federation Blue Door (Docking Bay 5)*Always* *Galactic Federation Crate (Docking Bay 5)*Always* *Heavy Galactic Federation Crate (Docking Bay 5)*Always* *Hunter Class Gunship (Docking Bay 5)*Always* *Landing Beacon (Docking Bay 5)*Always* *Save Station (Lift Access)*Always* ===Norion=== *Mounted Blast Shield (Hub Access)*Limited* *Multi-Lock Blast Shield (Cargo Dock B) *ONCE* *Red Blast Shield (Conduit A)*Limited* *White Blast Shield (Maitenence Station)*Limited* ===Bryyo=== *Bryyo Blue Door (Cliffside Airlock) *Always* *Bryyo Orange Door (Hidden Court) *Always* *Energy Cell (Federation Landing Site) *Limited* *Fuel Gel (Fiery Airdock) *Always* *Galactic Federation Orange Door (Federation Landing Site) *Always* *Grab Ledge (Gel Processing Site) *Always* *Grapple Swing Point (Hillside Vista) *Always* *Kashh Plant (Cliffside Airlock) *Always* *Large Bryyo Coffer (Gateway Hall) *Always* *Large Space Pirate Crate (Temple of Bryyo) *Always* *Leviathan Door (Bryyo Seed) *Always* *Mature Kashh Plant (Cliffside Airlock) *Always* *Phazon Fungus (South Jungle Hall) *Always* *Ship Grapple Point (Chozo Observatory) *Limited* *Small Bryyo Coffer (Gateway Hall) *Always* *Space Pirate Blue Door (Generator Hall South) *Always* *Space Pirate Crate (Temple of Bryyo) *Always* *Wall Jump Surface (Imperial Caverns) *Always* ===Elysia=== *Half-Pipe (Transit Hub) *Always* *Heavy Skytown Storage Unit (Main Docking Bay) *Always* *Kinetic Orb Cannon (Transit Hub) *Always* *Planet Aether (Chozo Observatory) *Always* *Planet Tallon IV (Chozo Observatory) *Always* *Skytown Blue Door (Main Docking Bay) *Always* *Skytown Storage Unit (Main Docking Bay) *Always* *Skytown Orange Door (Security Station) *Always* *Spider Ball Track (Powerworks) *Always* *Spinner (Ballista Storage) *Limited* *Zipline Cable (Zipline Station Alpha) *Always* ===Pirate Homeworld=== *Heavy Phazon Canister (Landing Site Bravo) *Always* *Space Pirate Blue Door (Lift Hub) *Always* *Space Pirate Orange Door (Defense Access) *Always* ===GFS Valhalla=== *Galactic Federation Green Door (Valhalla) *Always* ===Phaaze=== *Phaze Door (Landing Site) *Always* *Black Phazon Crystals (Cavern Alpha) *Limited* d37877bdf37c120f72a37b8dce8855b4e5fd4649 144 143 2007-09-05T22:16:07Z Prime Hunter 2 wikitext text/x-wiki '''''TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT''''' *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 =Friend Vouchers: 26= ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done =Gold Tokens: 52= ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode =Non Scannable Blue Tokens: 3= ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft =Scannable Blue Tokens: 48= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Red Tokens: 108= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Research: 47 (Doesn't Count for Tokens)= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== 46247be7f6152ce0002765defe7608e170835b42 143 142 2007-09-05T22:14:43Z Prime Hunter 2 wikitext text/x-wiki =Friend Vouchers: 26= ===GFS Olympus=== *Juggle the training drone 20 times *Close the emergency hatch before the Marine is sucked into space ===Bryyo=== *Use the shortcut in Gel Cave *Kill a Reptilicus by freezing it after it has thrown its boomerang *Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one *Find Ice Bryyo ===Elysia=== *In Skybridge Hera, let the bridge collapse without killing any bots on it *Kill 3 Steambots with one boostball shot *Find the second half of Sky Town ===Pirate Homeworld=== *Destroy Phazon Harvester Drone on Normal/Veteran *Destroy Phazon Harvester Drone on Hypermode *Kill 20 Commando Pirates *Shoot the Leviathan in the terminal several times ===GFS Valhalla=== *See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== *Kill 100 enemies *Kill 200 enemies *Kill 300 enemies *Kill 400 enemies *Kill 500 enemies *Kill 600 enemies *Kill 700 enemies *Kill 800 enemies *Kill 900 enemies *Kill 1000 enemies *In any phazon seed, kill all the insects crawling around the landing pit *On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done =Gold Tokens: 52= ===GFS Olympus=== *Juggle the training drone 10 times *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode ===Norion=== *Escape from Meta Ridley without taking damage during the Morph Ball scene *Defeat Meta Ridley on Normal/Veteran *Defeat Meta Ridley on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Bryyo=== *Destroy Eastern Energy Signature *Destroy Western Energy Signature *Defeat Korakk Beast on Normal/Veteran *Defeat Korakk Beast on Hypermode *Defeat Rundas on Normal/Veteran *Defeat Rundas on Hypermode *Defeat Mogenar on Normal/Veteran *Defeat Mogenar on Hypermode *Kill a Red Phaazoid in Gel Processing Site *Kill a Red Phaazoid in Jousting Field *Kill a Red Phaazoid in Grand Court ===Elysia=== *Destroy the Seed's Shield *Defeat Steamlord on Normal/Veteran *Defeat Steamlord on Hypermode *Defeat Defense Drone on Normal/Veteran *Defeat Defense Drone on Hypermode *Defeat Ghor on Normal/Veteran *Defeat Ghor on Hypermode *Defeat Beserker Lord on Normal/Veteran *Defeat Beserker Lord on Hypermode *Defeat Helios on Normal/Veteran *Defeat Helios on Hypermode *Kill a Red Phaazoid in Construction Bay *Kill a Red Phaazoid in Hoverplat Docking Site *Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== *Destroy Pirate Defense System *Keep all 12 Federation Demolition Soldiers alive *Defeat Gandrayda on Normal/Veteran *Defeat Gandrayda on Hypermode *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode *Defeat Pirate Commander on Normal/Veteran *Defeat Pirate Commander on Hypermode *Defeat Omega Ridley on Normal/Veteran *Defeat Omega Ridley on Hypermode *Kill a Red Phaazoid in Proving Grounds *Kill a Red Phaazoid in Transit Station 0204 *Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== *Defeat Metroid Hatcher on Normal/Veteran *Defeat Metroid Hatcher on Hypermode ===Phaaze=== *Repulse Dark Samus on Normal/Veteran *Repulse Dark Samus on Hypermode *Defeat Aurora Unit 313 on Normal/Veteran *Defeat Aurora Unit 313 on Hypermode =Non Scannable Blue Tokens: 3= ===GFS Olympus=== *Save the Marines in Xenoresearch Labs *Save the Marine in Port Observation Deck *Save the Marine in Repair Bay Shaft =Scannable Blue Tokens: 48= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Red Tokens: 108= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== =Research: 47 (Doesn't Count for Tokens)= ===GFS Olympus=== ===Norion=== ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== ===GFS Valhalla=== ===Phaaze=== !!TOTAL TOKENS NEEDED TO UNLOCK ALL BONUS CONTENT!! *Friend: 15 *Gold: 52 *Blue: 51 *Red: 108 f56562166cb3c59fce7b93f4b0ae99de9ae292b8 142 141 2007-09-05T21:42:59Z Prime Hunter 2 Complete List of Friend Vouchers and Gameplay Tokens wikitext text/x-wiki ==Friend Vouchers (26) == ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Kill a Reptilicus by freezing it after it has thrown its boomerang :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Find Ice Bryyo ===Elysia=== :In Skybridge Hera, let the bridge collapse without killing any bots on it :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town ===Pirate Homeworld=== :Destroy Phazon Harvester Drone on Normal/Veteran :Destroy Phazon Harvester Drone on Hypermode :Kill 20 Commando Pirates :Shoot the Leviathan in the terminal several times ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Golden Tokens (52)== ===GFS Olympus=== :Juggle the training drone 10 times :Defeat Beserker Lord on Normal/Veteran :Defeat Beserker Lord on Hypermode ===Norion=== :Escape from Meta Ridley without taking any damage during the Morph Ball scene :Defeat Meta Ridley on Normal/Veteran :Defeat Meta Ridley on Hypermode :Defeat Metroid Hatcher on Normal/Veteran :Defeat Metroid Hatcher on Hypermode ===Bryyo=== :Destroy Eastern Energy Signature :Destroy Western Energy Signature :Defeat Korakk Beast on Normal/Veteran :Defeat Korakk Beast on Hypermode :Defeat Rundas on Normal/Veteran :Defeat Rundas on Hypermode :Defeat Mogenar on Normal/Veteran :Defeat Mogenar on Hypermode :Kill a Red Phaazoid in Gel Processing Site :Kill a Red Phaazoid in Jousting Field :Kill a Red Phaazoid in Grand Court ===Elysia=== :Destroy the Seed's Shield :Defeat Steamlord on Normal/Veteran :Defeat Steamlord on Hypermode :Defeat Defense Drone on Normal/Veteran :Defeat Defense Drone on Hypermode :Defeat Ghor on Normal/Veteran :Defeat Ghor on Hypermode :Defeat Beserker Lord on Normal/Veteran :Defeat Beserker Lord on Hypermode :Defeat Helios on Normal/Veteran :Defeat Helios on Hypermode :Kill a Red Phaazoid in Construction Bay :Kill a Red Phaazoid in Hoverplat Docking Site :Kill a Red Phaazoid in Concourse Ventilation ===Pirate Homeworld=== :Destroy Pirate Defense System :Keep all 12 Federation Demolition Soldiers alive :Defeat Gandrayda on Normal/Veteran :Defeat Gandrayda on Hypermode :Defeat Metroid Hatcher on Normal/Veteran :Defeat Metroid Hatcher on Hypermode :Defeat Pirate Commander on Normal/Veteran :Defeat Pirate Commander on Hypermode :Defeat Omega Ridley on Normal/Veteran :Defeat Omega Ridley on Hypermode :Kill a Red Phaazoid in Proving Grounds :Kill a Red Phaazoid in Transit Station 0204 :Kill a Red Phaazoid in Phazon Harvesting ===GFS Valhalla=== :Defeat Metroid Hatcher on Normal/Veteran :Defeat Metroid Hatcher on Hypermode ===Phaaze=== :Repulse Dark Samus on Normal/Veteran :Repulse Dark Samus on Hypermode :Defeat Aurora Unit 313 on Normal/Veteran :Defeat Aurora Unit 313 on Hypermode ==Blue Tokens (3)== ===GFS Olympus=== :Save the Marines in Xenoresearch Labs :Save the Marine in Port Observation Deck :Save the Marine in Repair Bay Shaft 45ad2706e06d2a18de05223a66b50467c9fd7dc2 141 126 2007-09-05T21:06:22Z Jerry9 5 wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town :In Skybridge Hera, let the bridge collapse without killing any bots on it ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates :Shoot the Leviathan in the terminal several times ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be on fire before this can be done ==Hidden Tokens== ===GFS Olympus=== :Gold: Juggle the training drone 10 times :Blue: Save the Marine from the Pirates :Blue: Save the Marine from the Crawltanks :Blue: Save a Marine by getting missiles and opening the hatch quickly ===Bryyo=== :Gold: Kill a Red Phaazoid in Gel Processing Site :Gold: Kill a Red Phaazoid in Jousting Field :Gold: Kill a Red Phaazoid in Grand Court ===Elysia=== :Gold: Kill a Red Phaazoid in Construction Bay :Gold: Kill a Red Phaazoid in Concourse Ventilation :Gold: Kill a Red Phaazoid in Hoverplat Docking Site ===Pirate Homeworld=== :Gold: Kill a Red Phaazoid in the transport tunnels. It appears after the Pirate Homeworld seed is destroyed aeece509cedb21a20f0de05baa81ae7d6c5efb13 126 125 2007-09-04T20:36:46Z Jerry9 5 wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town :In Skybridge Hera, let the bridge collapse without killing any bots on it ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates :Shoot the Leviathan in the terminal several times ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be almost dead before this can be done ==Hidden Tokens== ===GFS Olympus=== :Gold: Juggle the training drone 10 times :Blue: Save the Marine from the Pirates :Blue: Save the Marine from the Crawltanks ===Bryyo=== :Gold: Kill a Red Phaaziod in Gel Processing Site :Gold: Kill a Red Phaaziod in Grand Court ===Elysia=== :Gold: Kill a Red Phaaziod in Construction Bay :Gold: Kill a Red Phaaziod in Concourse Ventilation :Gold: Kill a Red Phaaziod in Hoverplat Docking Site ===Pirate Homeworld=== :Gold: Kill a Red Phaaziod in the transport tunnels. It appears after the Pirate Homeworld seed is destroyed a0833c61cfc727efdc92545dd533fc76a925287c 125 123 2007-09-04T16:09:13Z Jerry9 5 wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town :In Skybridge Hera, let the bridge collapse without killing any bots on it ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates :Shoot the Leviathan in the terminal several times ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be almost dead before this can be done ==Hidden Tokens== ===GFS Olympus=== :Gold: Juggle the training drone 10 times :Blue: Save the Marine from the Pirates :Blue: Save the Marine from the Crawltanks ===Bryyo=== :Gold: Kill a Red Phaaziod in Gel Processing Site :Gold: Kill a Red Phaaziod in Grand Court ===Elysia=== :Gold: Kill a Red Phaaziod in Construction Bay :Gold: Kill a Red Phaaziod in Concourse ''(need room confirmation)'' ===Pirate Homeworld=== :Gold: Kill a Red Phaaziod in the transport tunnels. It appears after the Pirate Homeworld seed is destroyed 16e20dd3f1b58504a1cc62b4e0317e8f2bd8e043 123 120 2007-09-04T00:29:41Z Jerry9 5 wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town :In Skybridge Hera, let the bridge collapse without killing any bots on it ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates :Shoot the Leviathan in the terminal several times ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be almost dead before this can be done ==Hidden Tokens== ===GFS Olympus=== :Gold: Juggle the training drone 10 times :Blue: Save the Marine from the Pirates :Blue: Save the Marine from the Crawltanks ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== 08d210b905e3d24ec4c25c4918a14c34dc42f0d1 120 110 2007-09-03T15:21:13Z Jerry9 5 /* Miscellaneous */ wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit :On any planet, kill an Aerotrooper with your grapple beam. It must be almost dead before this can be done ==Gold Tokens== ===GFS Olympus=== :Juggle the training drone 10 times :Save the Marine from the Pirates :Save the Marine from the Crawltanks ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== cc29788cfd183c8456e266fbcc88f2045693684a 110 109 2007-09-02T21:38:57Z Jerry9 5 wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies :In any phazon seed, kill all the insects crawling around the landing pit ==Gold Tokens== ===GFS Olympus=== :Juggle the training drone 10 times :Save the Marine from the Pirates :Save the Marine from the Crawltanks ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== 2d6debf2c4cbcd12910892fc2ea1c457506dd02d 109 2007-09-02T18:26:35Z Jerry9 5 New page: '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== ... wikitext text/x-wiki '''''This list is incomplete''''' ==Friend Vouchers== ===GFS Olympus=== :Juggle the training drone 20 times :Close the emergency hatch before the Marine is sucked into space ===Bryyo=== :Use the shortcut in Gel Cave :Find Ice Bryyo :Pull all 3 switches in North Jungle Court without letting a Flying Pirate reset one :Kill a Reptilicus by freezing it after it has thrown its boomerang ===Elysia=== :Kill 3 Steambots with one boostball shot :Find the second half of Sky Town ===Pirate Homeworld=== :Destroy a Phazon Harvester Drone :Kill 20 Commando Pirates ===GFS Valhalla=== :See the secret Aurora message in the same room as the Priate Codes ===Miscellaneous=== :Kill 100 enemies :Kill 200 enemies :Kill 300 enemies :Kill 400 enemies :Kill 500 enemies :Kill 600 enemies :Kill 700 enemies :Kill 800 enemies :Kill 900 enemies :Kill 1000 enemies ==Gold Tokens== ===GFS Olympus=== :Juggle the training drone 10 times :Save the Marine from the Pirates :Save the Marine from the Crawltanks ===Bryyo=== ===Elysia=== ===Pirate Homeworld=== c8fab12e7900079b5789c23b2f24f98d95c547fa What now? 0 40 434 427 2007-10-01T22:25:20Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. ===Early Screw Attack, Bryyo Ice=== By using Secret World #6 (Temple of Bryyo, Bryyo Fire) it is possible to gain access to Bryyo Ice early. It has just been determined that, by using partially charged Hyper Beam shots, you can destory the floors of ice leading to the Screw Attack, allowing us to collect it and get back to the portal. However, as of this time there is no way to exit Bryyo Ice without having the Plasma Beam. If anyone is willing to search for a Secret World in Bryyo Ice and find a way out past the areas in Bryyo Fire requiring the Plasma Beam, it would allow us to collect the Screw Attack and gain access to the Valhalla BEFORE landing on Elysia if the triggers work correctly. If anyone manages to find a way out, please post your discovery on the forums. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===<center>Late Grapple Swing</center>=== ====<center>Discovered by ''Sigfriedxx''</center>==== <br> {| border="0" width="100%" cellpadding="1" cellspacing="1" |align="center" width="50%" BGCOLOR="#ffdead"|'''Crash Site:''' |align="center" width="50%" BGCOLOR="#ffdead"|'''Ruined Shrine:''' |- |align="center" BGCOLOR="#D5D9FF"|<youtube>cPyhgkUmrIg</youtube> |align="center" BGCOLOR="#D5D9FF"|<youtube>S6QQU5ozAF4</youtube> |} Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] 6b3a597957f917a05ce794a45f66c0f1c35f37a2 427 426 2007-10-01T00:17:03Z Tahngarthor 20 /* <center>Late Grapple Swing</center> */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===<center>Late Grapple Swing</center>=== ====<center>Discovered by ''Sigfriedxx''</center>==== <br> {| border="0" width="100%" cellpadding="1" cellspacing="1" |align="center" width="50%" BGCOLOR="#ffdead"|'''Crash Site:''' |align="center" width="50%" BGCOLOR="#ffdead"|'''Ruined Shrine:''' |- |align="center" BGCOLOR="#D5D9FF"|<youtube>cPyhgkUmrIg</youtube> |align="center" BGCOLOR="#D5D9FF"|<youtube>S6QQU5ozAF4</youtube> |} Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] 082889383c8b04eeb5e0d401657f0dfba1c908e3 426 425 2007-10-01T00:13:28Z Tahngarthor 20 /* <center>Late Grapple Swing</center> */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===<center>Late Grapple Swing</center>=== <center>Discovered by ''Sigfriedxx'' </center> {| border="0" width="100%" cellpadding="1" cellspacing="1" |align="center" width="50%" BGCOLOR="#ffdead"|'''Crash Site:''' |align="center" width="50%" BGCOLOR="#ffdead"|'''Ruined Shrine:''' |- |align="center" BGCOLOR="#D5D9FF"|<youtube>cPyhgkUmrIg</youtube> |align="center" BGCOLOR="#D5D9FF"|<youtube>S6QQU5ozAF4</youtube> |} Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] e1808f195891599e53c9c329ae39a83d69d2338d 425 424 2007-10-01T00:12:29Z Tahngarthor 20 /* Late Grapple Swing */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===<center>Late Grapple Swing</center>=== <center>Discovered by ''Sigfriedxx''</center> {| border="0" width="100%" cellpadding="1" cellspacing="1" |align="center" width="50%" BGCOLOR="#ffdead"|'''Crash Site:''' |align="center" width="50%" BGCOLOR="#ffdead"|'''Ruined Shrine:''' |- |align="center" BGCOLOR="#D5D9FF"|<youtube>cPyhgkUmrIg</youtube> |align="center" BGCOLOR="#D5D9FF"|<youtube>S6QQU5ozAF4</youtube> |} Sigfriedxx has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] db386b193fdbcd1e480dc374630f437023e993b0 424 423 2007-09-30T22:40:18Z Tahngarthor 20 /* Late Grapple Swing */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. {| border="0" width="100%" cellpadding="1" cellspacing="1" |align="center" width="50%" BGCOLOR="#ffdead"|'''Crash Site:''' |align="center" width="50%" BGCOLOR="#ffdead"|'''Ruined Shrine:''' |- |align="center" BGCOLOR="#D5D9FF"|<youtube>cPyhgkUmrIg</youtube> |align="center" BGCOLOR="#D5D9FF"|<youtube>S6QQU5ozAF4</youtube> |} ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] c69fde2e83e062bb777319e4316d612d5a03728b 423 404 2007-09-30T22:36:45Z Tahngarthor 20 /* Late Grapple Swing */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. * Crash Site: <youtube>cPyhgkUmrIg</youtube> * Ruined Shrine: <youtube>S6QQU5ozAF4</youtube> ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] 8ff3f6b02a23ef82b7f9c2e13738542e028e4478 404 402 2007-09-29T06:22:43Z Zelsexx 15 /* Elysia, Main Docking Bay SW */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] 75dd3a749f2d1e8e97aa9142178615f5b2ceef4e 402 399 2007-09-27T22:50:36Z Tahngarthor 20 /* Elysia, Main Docking Bay SW */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side: <youtube>415cbhTnqMc</youtube> *Using the ball slot as a ledge you can land on top the blue wall: <youtube>SrYNvGNaDvs</youtube> **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] 78fa153097599a970e8ad06b2e933fbd402562d7 399 368 2007-09-26T12:46:34Z Zelsexx 15 /* [[Tokens and Friend Vouchers]] */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] dd6c6cd3d9494379f54e4572fff17384c74afa0b 368 326 2007-09-21T03:39:55Z Paraxade 12 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. ===[[Tokens and Friend Vouchers]]=== The information on this page is not 100% correct, since the Prima Guide where I got the information from isn't completely correct about them. If anyone can fix this up so that it represents the true list of Vouchers and Tokens, I would appreciate it. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. ===Elysia, Transit Hub SW=== ''Paraxade'' has found a 2bsj in Transit Hub that leads to a secret world. [http://files.filefront.com/TransitHubTrickmp4/;8596163;/fileinfo.html Video.] Unfortunately, you cannot do anything in there, as you can't reach a skywalk and you cannot get out to a spot where you are outside the map and can aether jump. From on top of the bomb component, you can jump over the invisible wall in the back. You can also screw attack around inside the building. [http://files.filefront.com/TransitHub2mp4/;8603070;/fileinfo.html] [http://files.filefront.com/TransitHub3mp4/;8603545;/fileinfo.html] f778a67b7b5f3bada0c62372e373fb46eb204c25 326 325 2007-09-16T17:44:41Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. ===[[Tokens and Friend Vouchers]]=== The information on this page is not 100% correct, since the Prima Guide where I got the information from isn't completely correct about them. If anyone can fix this up so that it represents the true list of Vouchers and Tokens, I would appreciate it. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 99f2c7932a8796a24e20569db10e086d6f58c319 325 305 2007-09-16T17:42:25Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. ===Friend Voucher/Token Page=== The information on this page is not 100% correct, since the Prima Guide where I got the information from isn't completely correct about them. If anyone can fix this up so that it represents the true list of Vouchers and Tokens, I would appreciate it. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. da152f8ecc50ec6b76511439ad90ca22eae5be49 305 292 2007-09-16T12:51:09Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 80f76b2f72fb8a27d8efb505e9785817d3abd477 292 270 2007-09-15T23:16:07Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. ===Hazard Shield Skip, Pirate Homeworld=== A method of collecting the Nova Beam before the Hazard Shield has been found: [[Hazard Shield]]. However, some of us on the forums are wondering if it is indeed possible to accomplish the acid rain rooms along this path with only one energy tank, thus leading to a precent drop (22%). If anyone can do so, follow the steps indicated and see if you can survive long enough to get to the Nova Beam with only one single energy tank in reserves. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 86b0eb4a470478367f7e32c8b70dabfb6d2d3287 270 241 2007-09-13T03:13:15Z Zelsexx 15 /* Bryyo, Hangar Bay SW */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal [[BSJ]] doesn't give enough height to hit the open doorway. A [[BSJ|2BSJ]] looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 2c6bb00edf9d75c770125f355fe331b1b9128094 241 239 2007-09-11T03:25:43Z Prime Hunter 2 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door As far as I can tell, a normal BSJ doesn't give enough height to hit the open doorway. A 2BSJ looks to be required, but I cannot duplicate this technique myself. ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 624b6720e7e79bf8edac45c13bcb14a02157a5ab 239 238 2007-09-10T20:35:19Z Prime Hunter 2 /* Bryyo, Hangar Bay SW */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]]) have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. a1060e38e81b4061dc525d7418d29d5134a6ea23 238 228 2007-09-10T20:35:03Z Prime Hunter 2 Bryyo Hangar Bay Potential SW wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Bryyo, Hangar Bay SW=== I ([[User:Prime Hunter|Prime Hunter]] have been playing around with the Hangar Bay in Bryyo trying to get up to the open hangar bay door in order to see if we can jump out of it and into a Secret World, after we acquire the Ship Missile upgrade. So far I've been able to get right next to it using these techniques: *Ride the elevator up to the second floor *While pointed across the room towards the wall that has the door in it, do a BSJ and jump up to the roof of the elevator. (You must either have the elevator on the second floor still or else be standing on the small strip of metal that acts as the frame of the elevator in order to perform this.) *Jump across the platforms leading to the hangar door ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 99192f59b3c14346005008aeb91b28288b1a7b6d 228 226 2007-09-09T21:08:55Z Zelsexx 15 /* General */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Sigfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 44ab448421e7c3d336ea4657fe1130eb2a568ae0 226 223 2007-09-09T21:05:11Z Zelsexx 15 /* Late Grapple Swing */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] ''Fano7'' also noted the corrupted pool Grapple Swing can be skipped by a [[BSJ]]. 9a215defe2a5700ef05a453b6d4d176cc73649cb 223 217 2007-09-09T20:24:22Z Zelsexx 15 /* Potential Leads */ wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Elysia, Main Docking Bay SW=== I ([[User:Zelsexx|Zelse]]) have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. ===Late Grapple Swing=== Currently ''Sigfriedxx'' has found two locations where the grapple swing is unnecessary. While you will need it later in the game, these will allow you to do many other things first. Lets continue looking for alternative routes to needing the Grapple Swing. *[http://www.youtube.com/watch?v=cPyhgkUmrIg Crash Site] *[http://www.youtube.com/watch?v=S6QQU5ozAF4 Ruined Shrine] 8b1a8d3c6934791ed83dbdc2bfe7fdab469d5f5d 217 200 2007-09-09T19:13:50Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===General=== ''Siegfriedxx'' noticed that getting hit by a Reptilicus' whip attack gives tremendous momentum. Lets see how else we can exploit this. [http://www.youtube.com/watch?v=aKcwcUTj6Uk Example] ===Elysia, Main Docking Bay SW=== I have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. e9aff5b989ecc6da68282e45b767918f48d40e73 200 199 2007-09-08T14:23:14Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===Elysia, Main Docking Bay SW=== I have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. db5eec9f93f5ab2c2e47a9b9ebb3cfc35e11fc5f 199 193 2007-09-08T14:22:13Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == ===Elysia, Main Docking Bay SW=== Currently we are looking for a Secret World on the main docking bay in Elysia to allow us to get the Spiderball without the Hyperball. If you discover an entrance to a secret world in this area, please post it on the forums asap. == Potential Leads == ===Elysia, Main Docking Bay SW=== I have discovered the following leads to a SW. These are no guarantee of a SW being possible but they do increase the odds. Fiddle around with these and see what you can discover. *Use a ghetto jump to clear the side. [http://www.youtube.com/watch?v=415cbhTnqMc Video] *Using the ball slot as a ledge you can land on top the blue wall. [http://www.youtube.com/watch?v=SrYNvGNaDvs Video] **Note in this video i don't show me landing on it, but I have confirmed its possible on both sides. 31e3ffb601995fce3c32a2fe45e5c8c49c95f5b0 193 192 2007-09-07T13:58:29Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is designed to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == == Potential Leads == 9be2853de1628740e42f09052d2df535613233f9 192 191 2007-09-07T13:56:26Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is designed o let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == == Potential Leads == 98c633bf74832a4c8642f391726ab472d6b205af 191 190 2007-09-07T13:55:30Z Zelsexx 15 wikitext text/x-wiki == About this section == This section is to let the community know what the sequence breakers are trying to find/need to find next and potential leads on new discoveries. If you have a request or any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. == Requests == == Potential Leads == 743470976f8bc0c56b3a2581c30753db7c7c2fdb 190 2007-09-07T13:43:01Z Zelsexx 15 New page: == About this section == This section to let the community know what the sequence breakers are trying to find/need to find next. If you have any leads on a potential sequence break, trick... wikitext text/x-wiki == About this section == This section to let the community know what the sequence breakers are trying to find/need to find next. If you have any leads on a potential sequence break, trick, or secret world feel free to post it here. The more people who are looking, the better the chances of us finding things a lot faster. dc5374a83032602aa50d92c3677a073495f5ad72 Zipline Station Charlie SW 0 31 349 139 2007-09-18T00:32:44Z Paraxade 12 wikitext text/x-wiki Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost straight up and unmorph to land in the skywalk. [http://files.filefront.com/Secret+World+3+Zipline+emp4/;8572674;/fileinfo.html Video] f280b73ac89fe9c7f99261c47228b348413eabd1 139 2007-09-05T13:42:39Z Paraxade 12 New page: Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost... wikitext text/x-wiki Take the spiderball tracks on either side and proceed along them until the point where you drop down. Latch onto the spiderball tracks on the floor here and move out a tiny bit, then boost straight up and unmorph to land in the skywalk. [http://www.youtube.com/watch?v=mUhz3ZVorOI Video] 1eccf58ad451d69471d3697a0575d0c8828c5c6a Talk:Aurora Unit 313 1 47 247 246 2007-09-11T04:33:46Z Granto 16 wikitext text/x-wiki also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stunned allowing you to rip off its skull. The target-shaped-purple-tentacle-things drop energy, as do the samus clones, as do the pink orbs that AU launches at you once its been damaged to <50% Once you know you have one more round with the 1st form AU, take the time to just shoot the tentacles and the dark samus clones for energy. (the AU has 5 rounds in hypermode--unless someone knows of a better strat) When I finally beat hyper-mode, I made it to AU with 8 energy tanks, and my bar was almost all the way yellow, but it didn't take long to refill energy to the point where I started 2nd form AU with a clear energy bar. I ended the final round with more than 1/2 of my energy remaining. I had 8 tanks. This leads me to believe that if I can beat the game with a 4 theoretical tanks, than so could someone who has much more skill than me. (most of you). Since the 2nd form of AU doesn't give you any energy refills (except at the very beginning of the fight) stocking up during 1st form is crucial a77154962ad878979d2474131983b42f6ad53c6d 246 2007-09-11T04:27:43Z Granto 16 New page: also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stun... wikitext text/x-wiki also for low% or hyper runs, 1st form AU makes it very easy for you to regain energy by shooting the 'purple-target-plumes' that allow you to damage the AU to a point where it will be stunned allowing you to rip off its skull. The target-shaped-purple-tentacle-things drop energy, as do the samus clones, as do the pink orbs that AU launches at you once its been damaged to <50% Once you know you have one more round with the 1st form AU, take the time to just shoot the tentacles and the dark samus clones for energy. (the AU has 5 rounds in hypermode--unless someone knows of a better strat) When I finally beat hyper-mode, I made it to AU with 8 energy tanks, and my bar was almost all the way yellow, but it didn't take long to refill energy to the point where I started 2nd form AU with a clear energy bar. Since the 2nd form of AU doesn't give you any energy refills (except at the very beginning of the fight) stocking up during 1st form is crucial 4cbb069fb0c1da905679155da10d5c693fb25d62 Talk:Main Page 1 3 5 4 2007-08-18T16:05:14Z Prime Hunter 2 wikitext text/x-wiki Does this work well enough for the main page? I took the same setup as the Echoes page and converted it over here, making a few slight modifications. Is there anything I missed? ''- Prime Hunter -'' 2061b556cfe8d66aa8a5451ef8d3d81ccc3955d2 4 2007-08-18T16:04:54Z Prime Hunter 2 New page: Does this work well enough for the main page? I took the same setup as the Echoes page and converted it over here, making a few slight modifications. Is there anything I missed? wikitext text/x-wiki Does this work well enough for the main page? I took the same setup as the Echoes page and converted it over here, making a few slight modifications. Is there anything I missed? a3a35b1bb46e05d788d3bbf002287df8dda9bf8e Talk:Spring Boost 1 60 428 2007-10-01T01:06:33Z Tahngarthor 20 New page: Shouldnt this go in the morph ball category? wikitext text/x-wiki Shouldnt this go in the morph ball category? 20e88e888694b9d87fbf3381119849bf2f3a65ad User:Prime Hunter 2 2 445 329 2007-10-06T22:18:22Z Prime Hunter 2 wikitext text/x-wiki Contributions to the Cause: * Updating the Wiki * Tokens and Friend Vouchers (Prima Guide not 100% correct) * Mogenar, Gandrayda, Dark Samus, and AU 313 Boss Tricks * '''09/15/07 - Discovered Hazard Shield Skip!''' * Discovered Partial Charge Hyperbeam Can Destroy Ice Floors in Bryyo Ice 0876bd2720e737a7b7227aba09a4d0a673f426d4 329 328 2007-09-16T17:48:26Z Prime Hunter 2 wikitext text/x-wiki Contributions to the Cause: * Updating the Wiki * Tokens and Friend Vouchers (Prima Guide not 100% correct) * Mogenar, Gandrayda, Dark Samus, and AU 313 Boss Tricks * '''09/15/07 - Discovered Hazard Shield Skip!''' 64f836a08cdaffd957298fc45bf04d06025e78a8 328 327 2007-09-16T17:48:05Z Prime Hunter 2 wikitext text/x-wiki Contributions to the Cause: * Updating the Wiki * Tokens and Friend Voucher Listing (Prima Guide not 100% correct) * Mogenar, Gandrayda, Dark Samus, and AU 313 Boss Tricks * '''09/15/07 - Discovered Hazard Shield Skip!''' 192cd7fcc4b5eb093d1c312870ce749e85bd7946 327 2 2007-09-16T17:46:14Z Prime Hunter 2 wikitext text/x-wiki Contributions to the Cause: * Updating the Wiki * Gandrayda, Dark Samus, and AU 313 Boss Tricks * 09/15/07 - Discovered Hazard Shield Skip! be984099ca5f5694298b00600cd0859a03fc3217 2 2007-08-18T15:39:41Z Prime Hunter 2 PH's Info Page wikitext text/x-wiki It's that time in Metroid Prime history again, and I plan on being here for the main event. Hopefully there will be something worthwhile that I can contribute this time around! 1f2247a61ae3361cf48e755e0cf0fbc3dd1a38aa User:Samus Rox 2 51 273 2007-09-13T23:05:47Z Samus Rox 18 New page: Yay. wikitext text/x-wiki Yay. 545b789ed00dfd1102d8e090b4553f0745bca6f2 User:Yoshi348 2 33 160 2007-09-06T00:59:11Z Yoshi348 13 New page: im a happy pony Yeah, I'm helping cleanup around this joint and stuff. wikitext text/x-wiki im a happy pony Yeah, I'm helping cleanup around this joint and stuff. 2b86d3aae4655f3716eebdf2db6507b98988f750 User:Zelsexx 2 42 398 271 2007-09-26T12:39:46Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 07:39, 26 September 2007 (CDT) *'''General:''' More streamlining of some text to maintain consistency. *'''New:''' Kip's method for an [[Early Energy Tanks|early energy tank]] added. 22:10, 12 September 2007 (CDT) *'''General:''' Crosslinked words I've come across that relate to a source but were accidently nonlinked. *'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list. 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] *'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late. '''''For previous changes go [[Special:Recentchanges|here]].''''' 41b4bc704d6c857bbf2d55125041b3e811304f1a 271 269 2007-09-13T03:16:05Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 22:10, 12 September 2007 (CDT) *'''General:''' Crosslinked words I've come across that relate to a source but were accidently nonlinked. *'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list. 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] *'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late. '''''For previous changes go [[Special:Recentchanges|here]].''''' 1f2f69bca150d56b080e96031dc88e6af6247f75 269 230 2007-09-13T03:10:01Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 22:10, 12 September 2007 (CDT) *'''New:''' El Padrino's [[Temple of Bryyo SW|secret world]] added to the SW list. 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] *'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late. '''''For previous changes go [[Special:Recentchanges|here]].''''' f9341f1197ac142a722e0dce8311490f35cd9df4 230 227 2007-09-09T22:47:19Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Sigfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Sigfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] *'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late. '''''For previous changes go [[Special:Recentchanges|here]].''''' 79a859cf69b30495e49d5f273e0d5d88c2af8b01 227 220 2007-09-09T21:06:47Z Zelsexx 15 /* My Recent Additions/Changes */ wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Siegfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] *'''New:''' Section added to [[What now?]] with all information pertaining to obtaining the Grapple Swing late. '''''For previous changes go [[Special:Recentchanges|here]].''''' 51e03b8d5220a7a1a8a0ebdd8ab8670ef292a578 220 212 2007-09-09T19:23:20Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 14:23, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. (Still incomplete.) *'''General:''' Changed the text for some video links to make them less bulky. *'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. *'''New:''' Siegfriedxx's [[Early Missile Expansions|discovery]] of the "Reptilicus Boost" which currently gives access to an early missile expansion. **Added information on the "Reptilicus Boost" to the possible leads section of [[What now?]] '''''For previous changes go [[Special:Recentchanges|here]].''''' d62a5068ced10c91b767b08f1ab4a70a1841a1ab 212 196 2007-09-09T12:47:30Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. ==My Recent Additions/Changes== 07:47, 9 September 2007 (CDT) *'''General:''' Spellchecking of the wiki. *'''General:''' Changed the header for some video links to make them less bulky. *'''New:''' Siegfriedxx's [[Early Missile Expansions|method]] of an early missle expansion and access to the crashed ship without grapple swing. '''''For previous changes go [[Special:Recentchanges|here]].''''' 475d6b7ef4945bd58d415db5b1367a49f336f710 196 195 2007-09-07T14:42:13Z Zelsexx 15 wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding new tricks or in making the wiki as user friendly and organized as possible. 348a561b287e1eda247149abaf0c483d6ab076ac 195 2007-09-07T14:41:23Z Zelsexx 15 New page: I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a w... wikitext text/x-wiki I had lurked for a good time on [http://www.metroid2002.com Metroid 2002] before finally joining the community. Sadly I was too busy to contribute in the times before that and even for a while after joining. I'm here to help as much as I can though for Prime 3 whether it be in game finding or new tricks or in making the wiki as user friendly and organized as possible. 933548f91a76eaa1fbf29e158a57d5d58f4b6d4b Help:Contents 12 59 387 2007-09-25T06:23:56Z Tahngarthor 20 created help page :) wikitext text/x-wiki == Common wikicodes == <nowiki>'''bold text'''</nowiki> = '''bold text''' <nowiki>''Italic text''</nowiki> = ''Italic text'' Internal link: <nowiki>[[Main Page]]</nowiki> = [[Main Page]] '''-OR-''' <nowiki>[[Main Page|Go to the Main Page]]</nowiki> = [[Main Page|Go to the Main Page]] External link: <nowiki>[http://www.example.com link title]</nowiki> [http://www.example.com link title] <nowiki>==level 2 headline==</nowiki> = ==level 2 headline== <nowiki>===level 3 headline===</nowiki> = ===level 3 headline=== <nowiki>====level 4 headline====</nowiki> = ====level 4 headline==== ==Other Stuff== To add Youtube videos to pages: <nowiki><youtube>QNUyWRN_ZGo</youtube></nowiki> Gives you this: <youtube>QNUyWRN_ZGo</youtube> 332e4745968aece743d49b795003a971c526ac7b